Searched refs:v3d_key (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_disk_cache.c | 43 [MESA_SHADER_COMPUTE] = sizeof(struct v3d_key), in v3d_key_size() 80 const struct v3d_key *key, in v3d_disk_cache_compute_key() 93 struct v3d_key *ckey = malloc(ckey_size); in v3d_disk_cache_compute_key() 109 const struct v3d_key *key) in v3d_disk_cache_retrieve() 190 const struct v3d_key *key, in v3d_disk_cache_store()
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D | v3d_program.c | 42 struct v3d_key *key, size_t key_size); 45 struct v3d_key *key); 372 struct v3d_key *key, in v3d_get_compiled_shader() 421 struct v3d_key *dup_key; in v3d_get_compiled_shader() 455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key() 515 struct v3d_key *key) in v3d_setup_shared_precompile_key() 851 struct v3d_key local_key; in v3d_update_compiled_cs() 852 struct v3d_key *key = &local_key; in v3d_update_compiled_cs() 892 return _mesa_hash_data(key, sizeof(struct v3d_key)); in cs_cache_hash() 916 return memcmp(key1, key2, sizeof(struct v3d_key)) == 0; in cs_cache_compare() [all …]
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D | v3d_context.h | 813 const struct v3d_key *key); 816 const struct v3d_key *key,
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_debug.h | 37 v3dv_print_v3d_key(struct v3d_key *key, uint32_t v3d_key_size);
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D | v3dv_pipeline.c | 46 v3dv_print_v3d_key(struct v3d_key *key, in v3dv_print_v3d_key() 1033 pipeline_populate_v3d_key(struct v3d_key *key, in pipeline_populate_v3d_key() 1640 struct v3d_key *key, in pipeline_compile_shader_variant() 3223 struct v3d_key key; in pipeline_compile_compute()
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D | v3dv_private.h | 2137 struct v3d_key *key,
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/third_party/mesa3d/src/broadcom/compiler/ |
D | v3d_compiler.h | 393 struct v3d_key { struct 413 struct v3d_key base; argument 461 struct v3d_key base; 471 struct v3d_key base; 836 struct v3d_key *key; 1074 struct v3d_key *key,
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D | vir.c | 546 struct v3d_key *key, in vir_compile_init() 1769 struct v3d_key *key, in v3d_compile()
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/third_party/mesa3d/docs/relnotes/ |
D | 21.0.0.rst | 259 - broadcom/compiler: separate texture/sampler info from v3d_key
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D | 20.3.0.rst | 239 - v3d/compiler: num_tex_used on v3d_key
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D | 21.1.0.rst | 346 - v3dv/pipeline: remove v3d_key from shader_variant and pipeline stage
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