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Searched refs:v3d_key (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_disk_cache.c43 [MESA_SHADER_COMPUTE] = sizeof(struct v3d_key), in v3d_key_size()
80 const struct v3d_key *key, in v3d_disk_cache_compute_key()
93 struct v3d_key *ckey = malloc(ckey_size); in v3d_disk_cache_compute_key()
109 const struct v3d_key *key) in v3d_disk_cache_retrieve()
190 const struct v3d_key *key, in v3d_disk_cache_store()
Dv3d_program.c42 struct v3d_key *key, size_t key_size);
45 struct v3d_key *key);
372 struct v3d_key *key, in v3d_get_compiled_shader()
421 struct v3d_key *dup_key; in v3d_get_compiled_shader()
455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key()
515 struct v3d_key *key) in v3d_setup_shared_precompile_key()
851 struct v3d_key local_key; in v3d_update_compiled_cs()
852 struct v3d_key *key = &local_key; in v3d_update_compiled_cs()
892 return _mesa_hash_data(key, sizeof(struct v3d_key)); in cs_cache_hash()
916 return memcmp(key1, key2, sizeof(struct v3d_key)) == 0; in cs_cache_compare()
[all …]
Dv3d_context.h813 const struct v3d_key *key);
816 const struct v3d_key *key,
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_debug.h37 v3dv_print_v3d_key(struct v3d_key *key, uint32_t v3d_key_size);
Dv3dv_pipeline.c46 v3dv_print_v3d_key(struct v3d_key *key, in v3dv_print_v3d_key()
1033 pipeline_populate_v3d_key(struct v3d_key *key, in pipeline_populate_v3d_key()
1640 struct v3d_key *key, in pipeline_compile_shader_variant()
3223 struct v3d_key key; in pipeline_compile_compute()
Dv3dv_private.h2137 struct v3d_key *key,
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h393 struct v3d_key { struct
413 struct v3d_key base; argument
461 struct v3d_key base;
471 struct v3d_key base;
836 struct v3d_key *key;
1074 struct v3d_key *key,
Dvir.c546 struct v3d_key *key, in vir_compile_init()
1769 struct v3d_key *key, in v3d_compile()
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst259 - broadcom/compiler: separate texture/sampler info from v3d_key
D20.3.0.rst239 - v3d/compiler: num_tex_used on v3d_key
D21.1.0.rst346 - v3dv/pipeline: remove v3d_key from shader_variant and pipeline stage