Home
last modified time | relevance | path

Searched refs:v_31 (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/tese/
Dwater_tess.tese32 …2 lerp_vertex(thread const float2& tess_coord, thread float2& vOutPatchPosBase, constant UBO& v_31)
34 return vOutPatchPosBase + (tess_coord * v_31.uPatchSize);
53 [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant UBO& v_31
58 float2 pos = lerp_vertex(param, patchIn.vOutPatchPosBase, v_31);
61 float2 tex = pos * v_31.uInvHeightmapSize;
62 pos *= v_31.uScale.xy;
64 float2 off = v_31.uInvHeightmapSize * delta_mod;
65 out.vGradNormalTex = float4(tex + (v_31.uInvHeightmapSize * 0.5), tex * v_31.uScale.zw);
72 out.gl_Position = v_31.uMVP * float4(out.vWorld, 1.0);
/third_party/ffmpeg/libavcodec/ppc/
Dvorbisdsp_altivec.c37 const vector unsigned int v_31 = //XXX in vorbis_inverse_coupling_altivec() local
44 a = vec_xor(a, (vector float) vec_sl((vector unsigned int)t0, v_31)); in vorbis_inverse_coupling_altivec()