Searched refs:v_31 (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/tese/ |
D | water_tess.tese | 32 …2 lerp_vertex(thread const float2& tess_coord, thread float2& vOutPatchPosBase, constant UBO& v_31) 34 return vOutPatchPosBase + (tess_coord * v_31.uPatchSize); 53 [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant UBO& v_31 … 58 float2 pos = lerp_vertex(param, patchIn.vOutPatchPosBase, v_31); 61 float2 tex = pos * v_31.uInvHeightmapSize; 62 pos *= v_31.uScale.xy; 64 float2 off = v_31.uInvHeightmapSize * delta_mod; 65 out.vGradNormalTex = float4(tex + (v_31.uInvHeightmapSize * 0.5), tex * v_31.uScale.zw); 72 out.gl_Position = v_31.uMVP * float4(out.vWorld, 1.0);
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/third_party/ffmpeg/libavcodec/ppc/ |
D | vorbisdsp_altivec.c | 37 const vector unsigned int v_31 = //XXX in vorbis_inverse_coupling_altivec() local 44 a = vec_xor(a, (vector float) vec_sl((vector unsigned int)t0, v_31)); in vorbis_inverse_coupling_altivec()
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