Searched refs:valid_bits (Results 1 – 3 of 3) sorted by relevance
166 static inline bool rogue_check_bitset(uint64_t input, uint64_t valid_bits) in rogue_check_bitset() argument168 input &= ~valid_bits; in rogue_check_bitset()
4611 glw::GLuint valid_bits = GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | in TestErrorsOfNamedBufferStorage() local4616 valid_bits |= GL_SPARSE_STORAGE_BIT_ARB; in TestErrorsOfNamedBufferStorage()4622 valid_bits |= GL_PER_GPU_STORAGE_BIT_NV; in TestErrorsOfNamedBufferStorage()4627 valid_bits |= GL_EXTERNAL_STORAGE_BIT_NVX; in TestErrorsOfNamedBufferStorage()4630 glw::GLuint invalid_bits = ~valid_bits; in TestErrorsOfNamedBufferStorage()
6611 stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; in stbi__process_gif_raster() local6621 valid_bits = 0; in stbi__process_gif_raster()6634 if (valid_bits < codesize) { in stbi__process_gif_raster()6641 bits |= (stbi__int32) stbi__get8(s) << valid_bits; in stbi__process_gif_raster()6642 valid_bits += 8; in stbi__process_gif_raster()6646 valid_bits -= codesize; in stbi__process_gif_raster()