Searched refs:valueFloat (Results 1 – 18 of 18) sorted by relevance
67 float valueFloat; member
1109 return @(defaultValue_.valueFloat);
402 valueToFill->valueFloat = GPBCodedInputStreamReadFloat(&stream->state_);2488 [_dictionary setObject:@(value->valueFloat) forKey:@(key->valueUInt32)];4238 [_dictionary setObject:@(value->valueFloat) forKey:@(key->valueInt32)];5988 [_dictionary setObject:@(value->valueFloat) forKey:@(key->valueUInt64)];7738 [_dictionary setObject:@(value->valueFloat) forKey:@(key->valueInt64)];9532 [_dictionary setObject:@(value->valueFloat) forKey:key->valueString];11210 _values[idx] = value->valueFloat;
1130 return field.defaultValue.valueFloat;
430 const valueFloat = ChangeUintPtrToFloat64(value);433 dcheck(ChangeFloat64ToUintPtr(valueFloat) == value);434 return AllocateHeapNumberWithValue(valueFloat);
109 floating-point data is returned in pname:data.valueFloat.128 * pname:data.valueFloat represents floating-point data.
464 GLfloat valueFloat = -9999; in BindingPointCheck() local466 glGetFloatv(GL_DRAW_INDIRECT_BUFFER_BINDING, &valueFloat); in BindingPointCheck()467 if (valueFloat != expectedFloatValue) in BindingPointCheck()469 …us.error() << "glGetFloatv(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: " << valueFloat in BindingPointCheck()
4894 float valueFloat; member
13791 float valueFloat; member
11718 s << "\tvalueFloat = " << value.valueFloat << '\n';
10726 float valueFloat; member
11129 float valueFloat; member
38026 PerformanceValueDataINTEL( float valueFloat_ ) : valueFloat( valueFloat_ ) {} in PerformanceValueDataINTEL()38046 valueFloat = valueFloat_; in setValueFloat()38083 float valueFloat; member38089 float valueFloat; member
11289 float valueFloat; member
12215 float valueFloat; member
12833 float valueFloat; member
50475 …VULKAN_HPP_CONSTEXPR_14 PerformanceValueDataINTEL( float valueFloat_ ) : valueFloat( valueFloat_ )… in PerformanceValueDataINTEL()50495 valueFloat = valueFloat_; in setValueFloat()50525 float valueFloat; member50531 float valueFloat; member