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Searched refs:vbo_constant (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state.c1090 nv50->vbo_constant &= clear_mask; in nv50_set_vertex_buffers()
1096 nv50->vbo_constant &= clear_mask; in nv50_set_vertex_buffers()
1107 nv50->vbo_constant |= 1 << dst_index; in nv50_set_vertex_buffers()
1109 nv50->vbo_constant &= ~(1 << dst_index); in nv50_set_vertex_buffers()
1113 nv50->vbo_constant &= ~(1 << dst_index); in nv50_set_vertex_buffers()
Dnv50_vbo.c304 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()
361 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()
373 if (unlikely(nv50->vbo_constant & (1 << b))) { in nv50_vertex_arrays_validate()
Dnv50_context.h175 uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */ member