Searched refs:vbo_user (Results 1 – 8 of 8) sorted by relevance
100 nv30->vbo_fifo = nv30->vbo_user = 0; in nv30_prevalidate_vbufs()115 nv30->vbo_user |= 1 << i; in nv30_prevalidate_vbufs()142 if (!(nv30->vbo_user & (1 << b))) in nv30_update_user_vbufs()169 uint32_t vbo_user = nv30->vbo_user; in nv30_release_user_vbufs() local171 while (vbo_user) { in nv30_release_user_vbufs()172 int i = ffs(vbo_user) - 1; in nv30_release_user_vbufs()173 vbo_user &= ~(1 << i); in nv30_release_user_vbufs()200 nv30->vbo_user = 0;235 user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));590 if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
114 uint32_t vbo_user; member
218 if (!(nv50->vbo_user & (1 << b)) || !vb->stride) in nv50_upload_user_buffers()249 if (!(nv50->vbo_user & (1 << b))) in nv50_update_user_vbufs()281 if (nv50->vbo_user) { in nv50_release_user_vbufs()304 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()343 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b))) in nv50_vertex_arrays_validate()361 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()379 if (nv50->vbo_user & (1 << b)) { in nv50_vertex_arrays_validate()807 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) { in nv50_draw_vbo()
174 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
1089 nv50->vbo_user &= clear_mask; in nv50_set_vertex_buffers()1095 nv50->vbo_user &= clear_mask; in nv50_set_vertex_buffers()1105 nv50->vbo_user |= 1 << dst_index; in nv50_set_vertex_buffers()1112 nv50->vbo_user &= ~(1 << dst_index); in nv50_set_vertex_buffers()
223 if (nvc0->vbo_user) { in nvc0_release_user_vbufs()244 if (!(nvc0->vbo_user & (1 << b))) in nvc0_update_user_vbufs()278 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos; in nvc0_update_user_vbufs_shared()336 if (nvc0->vbo_user & (1 << b)) { in nvc0_validate_vertex_buffers()377 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers()386 const uint32_t mask = nvc0->vbo_user; in nvc0_validate_vertex_buffers_shared()430 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers_shared()451 } else if (nvc0->vbo_user & ~nvc0->constant_vbos) { in nvc0_vertex_arrays_validate()966 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()
1033 nvc0->vbo_user &= clear_mask; in nvc0_set_vertex_buffers()1039 nvc0->vbo_user &= clear_mask; in nvc0_set_vertex_buffers()1049 nvc0->vbo_user |= 1 << dst_index; in nvc0_set_vertex_buffers()1056 nvc0->vbo_user &= ~(1 << dst_index); in nvc0_set_vertex_buffers()
218 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member