/third_party/icu/vendor/double-conversion/upstream/test/cctest/ |
D | test-strtod.cc | 65 Vector<const char> vector; in TEST() local 67 vector = StringToVector("0"); in TEST() 68 CHECK_EQ(0.0, Strtod(vector, 1)); in TEST() 69 CHECK_EQ(0.0, Strtod(vector, 2)); in TEST() 70 CHECK_EQ(0.0, Strtod(vector, -2)); in TEST() 71 CHECK_EQ(0.0, Strtod(vector, -999)); in TEST() 72 CHECK_EQ(0.0, Strtod(vector, +999)); in TEST() 74 vector = StringToVector("1"); in TEST() 75 CHECK_EQ(1.0, Strtod(vector, 0)); in TEST() 76 CHECK_EQ(10.0, Strtod(vector, 1)); in TEST() [all …]
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/third_party/node/test/fixtures/wpt/WebCryptoAPI/sign_verify/ |
D | ecdsa.js | 16 testVectors.forEach(function(vector) { argument 17 var promise = importVectorKeys(vector, ["verify"], ["sign"]) 19 var algorithm = {name: vector.algorithmName, hash: vector.hashName}; 21 … var operation = subtle.verify(algorithm, vector.publicKey, vector.signature, vector.plaintext) 25 … assert_unreached("Verification should not throw error " + vector.name + ": " + err.message + "'"); 29 }, vector.name + " verification"); 35 …assert_unreached("importVectorKeys failed for " + vector.name + ". Message: ''" + err.message + "'… 36 }, "importVectorKeys step: " + vector.name + " verification"); 43 testVectors.forEach(function(vector) { argument 44 var promise = importVectorKeys(vector, ["verify"], ["sign"]) [all …]
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D | rsa.js | 15 testVectors.forEach(function(vector) { argument 16 var promise = importVectorKeys(vector, ["verify"], ["sign"]) 19 …var operation = subtle.verify(vector.algorithm, vector.publicKey, vector.signature, vector.plainte… 23 … assert_unreached("Verification should not throw error " + vector.name + ": " + err.message + "'"); 27 }, vector.name + " verification"); 33 …assert_unreached("importVectorKeys failed for " + vector.name + ". Message: ''" + err.message + "'… 34 }, "importVectorKeys step: " + vector.name + " verification"); 41 testVectors.forEach(function(vector) { argument 42 var promise = importVectorKeys(vector, ["verify"], ["sign"]) 45 var signature = copyBuffer(vector.signature); [all …]
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D | hmac.js | 15 testVectors.forEach(function(vector) { argument 16 var promise = importVectorKeys(vector, ["verify", "sign"]) 17 .then(function(vector) { argument 19 …var operation = subtle.verify({name: "HMAC", hash: vector.hash}, vector.key, vector.signature, vec… 23 … assert_unreached("Verification should not throw error " + vector.name + ": " + err.message + "'"); 27 }, vector.name + " verification"); 33 …assert_unreached("importVectorKeys failed for " + vector.name + ". Message: ''" + err.message + "'… 34 }, "importVectorKeys step: " + vector.name + " verification"); 41 testVectors.forEach(function(vector) { argument 42 var promise = importVectorKeys(vector, ["verify", "sign"]) [all …]
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D | eddsa.js | 15 testVectors.forEach(function(vector) { argument 16 var promise = importVectorKeys(vector, ["verify"], ["sign"]) 18 var algorithm = {name: vector.algorithmName}; 20 … var operation = subtle.verify(algorithm, vector.publicKey, vector.signature, vector.data) 24 … assert_unreached("Verification should not throw error " + vector.name + ": " + err.message + "'"); 28 }, vector.name + " verification"); 34 …assert_unreached("importVectorKeys failed for " + vector.name + ". Message: ''" + err.message + "'… 35 }, "importVectorKeys step: " + vector.name + " verification"); 42 testVectors.forEach(function(vector) { argument 43 var promise = importVectorKeys(vector, ["verify"], ["sign"]) [all …]
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/third_party/ffmpeg/libavcodec/ppc/ |
D | me_cmp.c | 42 vector unsigned char pix2l = vec_ld(0, pix);\ 43 vector unsigned char pix2r = vec_ld(16, pix);\ 59 const vector unsigned char zero = in sad16_x2_altivec() 60 (const vector unsigned char) vec_splat_u8(0); in sad16_x2_altivec() 61 vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); in sad16_x2_altivec() 62 vector signed int sumdiffs; in sad16_x2_altivec() 63 vector unsigned char perm1, perm2, pix2v, pix2iv; in sad16_x2_altivec() 70 vector unsigned char pix1v = vec_ld(0, pix1); in sad16_x2_altivec() 74 vector unsigned char avgv = vec_avg(pix2v, pix2iv); in sad16_x2_altivec() 77 vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv), in sad16_x2_altivec() [all …]
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/third_party/node/test/fixtures/wpt/WebCryptoAPI/encrypt_decrypt/ |
D | aes.js | 16 passingVectors.forEach(function(vector) { argument 17 var promise = importVectorKey(vector, ["encrypt", "decrypt"]) 18 .then(function(vector) { argument 20 return subtle.encrypt(vector.algorithm, vector.key, vector.plaintext) 22 … assert_true(equalBuffers(result, vector.result), "Should return expected result"); 24 assert_unreached("encrypt error for test " + vector.name + ": " + err.message); 26 }, vector.name); 31 assert_unreached("importKey failed for " + vector.name); 32 }, "importKey step: " + vector.name); 39 passingVectors.forEach(function(vector) { argument [all …]
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D | rsa.js | 15 passingVectors.forEach(function(vector) { argument 16 var promise = importVectorKeys(vector, ["encrypt"], ["decrypt"]) 19 if (!("ciphertext" in vector)) { 24 return subtle.decrypt(vector.algorithm, vector.privateKey, vector.ciphertext) 26 assert_true(equalBuffers(plaintext, vector.plaintext, "Decryption works")); 28 … assert_unreached("Decryption should not throw error " + vector.name + ": " + err.message + "'"); 30 }, vector.name + " decryption"); 36 …assert_unreached("importVectorKeys failed for " + vector.name + ". Message: ''" + err.message + "'… 37 }, "importVectorKeys step: " + vector.name + " decryption"); 44 passingVectors.forEach(function(vector) { argument [all …]
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/third_party/ffmpeg/libpostproc/ |
D | postprocess_altivec_template.c | 76 vector signed short v_dcOffset; in vertClassify_altivec() 77 vector signed short v2QP; in vertClassify_altivec() 78 vector unsigned short v4QP; in vertClassify_altivec() 79 vector unsigned short v_dcThreshold; in vertClassify_altivec() 83 const vector signed int zero = vec_splat_s32(0); in vertClassify_altivec() 84 const vector signed short mask = vec_splat_s16(1); in vertClassify_altivec() 85 vector signed int v_numEq = vec_splat_s32(0); in vertClassify_altivec() 86 vector signed short v_data = vec_ld(0, data); in vertClassify_altivec() 87 vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3, in vertClassify_altivec() 98 vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3, in vertClassify_altivec() [all …]
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/third_party/glslang/Test/baseResults/ |
D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… [all …]
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D | glsl.450.subgroup.frag.out | 109 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 111 0:3 'f4' ( in 4-component vector of float) 131 0:19 'f4' ( in 4-component vector of float) 132 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask) 133 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask) 134 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask) 135 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask) 136 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask) 137 0:26 subgroupBroadcast ( global 4-component vector of float) 138 0:26 'f4' ( in 4-component vector of float) [all …]
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D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… [all …]
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D | newTexture.frag.out | 8 0:38 move second child to first child ( temp 4-component vector of float) 9 0:38 'v' ( temp 4-component vector of float) 10 0:38 texture ( global 4-component vector of float) 12 0:38 'c2D' ( smooth in 2-component vector of float) 13 0:39 add second child into first child ( temp 4-component vector of float) 14 0:39 'v' ( temp 4-component vector of float) 15 0:39 textureProj ( global 4-component vector of float) 17 0:39 'c4D' ( smooth in 4-component vector of float) 18 0:40 add second child into first child ( temp 4-component vector of float) 19 0:40 'v' ( temp 4-component vector of float) [all …]
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D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… [all …]
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D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o… [all …]
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D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
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D | 300BuiltIns.frag.out | 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) 25 0:30 'iv4a' ( global mediump 4-component vector of int) [all …]
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D | glsl.460.subgroup.rint.out | 108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:5 'f4' ( in 4-component vector of float) 130 0:21 'f4' ( in 4-component vector of float) 131 0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask) 132 0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask) 133 0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask) 134 0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask) 135 0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask) 136 0:28 subgroupBroadcast ( global 4-component vector of float) 137 0:28 'f4' ( in 4-component vector of float) [all …]
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D | glsl.460.subgroup.rmiss.out | 108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:5 'f4' ( in 4-component vector of float) 130 0:21 'f4' ( in 4-component vector of float) 131 0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask) 132 0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask) 133 0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask) 134 0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask) 135 0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask) 136 0:28 subgroupBroadcast ( global 4-component vector of float) 137 0:28 'f4' ( in 4-component vector of float) [all …]
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D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float … 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float … 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
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D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float … 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float … 27 0:47 move second child to first child ( temp 4-component vector of int) 28 0:47 'txval011' ( temp 4-component vector of int) [all …]
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D | glsl.460.subgroup.rcall.out | 108 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:4 'f4' ( in 4-component vector of float) 130 0:20 'f4' ( in 4-component vector of float) 131 0:22 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask) 132 0:23 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask) 133 0:24 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask) 134 0:25 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask) 135 0:26 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask) 136 0:27 subgroupBroadcast ( global 4-component vector of float) 137 0:27 'f4' ( in 4-component vector of float) [all …]
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D | glsl.450.subgroup.tese.out | 110 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 112 0:3 'f4' ( in 4-component vector of float) 132 0:19 'f4' ( in 4-component vector of float) 133 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 134 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 135 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 136 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 137 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 138 0:26 subgroupBroadcast ( global 4-component vector of float) 139 0:26 'f4' ( in 4-component vector of float) [all …]
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/third_party/mesa3d/src/util/ |
D | u_vector.c | 41 u_vector_init_pow2(struct u_vector *vector, in u_vector_init_pow2() argument 48 vector->head = 0; in u_vector_init_pow2() 49 vector->tail = 0; in u_vector_init_pow2() 50 vector->element_size = element_size; in u_vector_init_pow2() 51 vector->size = element_size * initial_element_count; in u_vector_init_pow2() 52 vector->data = malloc(vector->size); in u_vector_init_pow2() 54 return vector->data != NULL; in u_vector_init_pow2() 58 u_vector_add(struct u_vector *vector) in u_vector_add() argument 63 if (vector->head - vector->tail == vector->size) { in u_vector_add() 64 size = vector->size * 2; in u_vector_add() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/marl/src/ |
D | containers_test.cpp | 27 marl::containers::vector<std::string, 4> vector(allocator); in TEST_F() local 28 ASSERT_EQ(vector.size(), size_t(0)); in TEST_F() 32 marl::containers::vector<std::string, 4> vector(allocator); in TEST_F() local 33 vector.resize(4); in TEST_F() 34 vector[0] = "A"; in TEST_F() 35 vector[1] = "B"; in TEST_F() 36 vector[2] = "C"; in TEST_F() 37 vector[3] = "D"; in TEST_F() 39 ASSERT_EQ(vector[0], "A"); in TEST_F() 40 ASSERT_EQ(vector[1], "B"); in TEST_F() [all …]
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