Searched refs:versionDeclString (Results 1 – 5 of 5) sorted by relevance
62 const char* versionDeclString() const { return fVersionDeclString; } in versionDeclString() function
216 const char* versionDeclString() const { in versionDeclString() function
417 versionAndExtensionDecls.appendf("%s\n", this->shaderCaps()->versionDeclString()); in finalize()
1487 if (this->caps().versionDeclString()) { in writeHeader()1488 this->write(this->caps().versionDeclString()); in writeHeader()
1846 const char* versionDecl = shaderCaps.versionDeclString(); in build_glsl_highlight_shader()