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Searched refs:vertexId (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Shaders.inc98 vec4 drawTexturePosition(int vertexId)
108 drawTextureVertices[vertexId] *
112 vec4 drawTextureTexCoord(int vertexId, int textureUnit)
120 drawTextureVertices[vertexId] *
178 int vertexId = gl_VertexID;
179 vec4 posDrawTexture = drawTexturePosition(vertexId);
188 texcoord0_varying = drawTextureTexCoord(vertexId, 0);
189 texcoord1_varying = drawTextureTexCoord(vertexId, 1);
190 texcoord2_varying = drawTextureTexCoord(vertexId, 2);
191 texcoord3_varying = drawTextureTexCoord(vertexId, 3);
/third_party/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_compiler.c90 if (info->io.vertexId < info->numSysVals) in dummy_assign_slots()
91 info->sv[info->io.vertexId].slot[0] = n++; in dummy_assign_slots()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_program.c93 if (info->io.vertexId < info->numSysVals) in nv50_vertprog_assign_slots()
94 info->sv[info->io.vertexId].slot[0] = n++; in nv50_vertprog_assign_slots()
411 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS; in nv50_program_translate()
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_driver.h203 uint8_t vertexId; /* system value index of VertexID */ member
Dnv50_ir_print.cpp1035 INFO(" \"vertexId\":\"%d\"\n", info_out->io.vertexId); in nv50_ir_prog_info_out_print()
Dnv50_ir.cpp1265 info_out->io.vertexId = 0xff; in nv50_ir_init_prog_info()
Dnv50_ir_from_nir.cpp1002 info_out->io.vertexId = info_out->numSysVals; in assignSlots()
Dnv50_ir_from_tgsi.cpp1387 info_out->io.vertexId = first; in scanDeclaration()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_program.c695 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS; in nvc0_program_translate()