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Searched refs:vertexType (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DMapBufferRange.cpp44 GLenum vertexType; member
228 switch (vertexType) in story()
298 glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType, in initializeBenchmark()
302 mTriSize = GetVertexData(params.vertexType, params.vertexComponentCount, in initializeBenchmark()
359 params.vertexType = GL_FLOAT; in BufferUpdateD3D11Params()
369 params.vertexType = GL_FLOAT; in BufferUpdateOpenGLOrGLESParams()
379 params.vertexType = GL_FLOAT; in BufferUpdateVulkanParams()
389 params.vertexType = GL_FLOAT; in BufferUpdateVulkanParamsMidBuffer()
400 params.vertexType = GL_FLOAT; in BufferUpdateVulkanParamsLargeUpdate()
411 params.vertexType = GL_FLOAT; in BufferUpdateVulkanParamsFullBuffer()
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DBufferSubData.cpp39 GLenum vertexType; member
217 switch (vertexType) in story()
241 strstr << "_vunk_" << vertexType << "_"; in story()
285 glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType, in initializeBenchmark()
296 params.vertexType, params.vertexComponentCount, params.vertexNormalized, &data)); in initializeBenchmark()
347 params.vertexType = GL_FLOAT; in BufferUpdateD3D11Params()
357 params.vertexType = GL_FLOAT; in BufferUpdateOpenGLOrGLESParams()
367 params.vertexType = GL_FLOAT; in BufferUpdateVulkanParams()