/third_party/skia/third_party/externals/tint/test/shader_io/ |
D | vertex_input_builtins_struct.wgsl.expected.msl | 5 uint vertex_index; 13 uint const foo = (inputs.vertex_index + inputs.instance_index); 17 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 18 VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index};
|
D | vertex_input_builtins.wgsl.expected.glsl | 5 uint vertex_index; 12 vec4 tint_symbol_inner(uint vertex_index, uint instance_index) { 13 uint foo = (vertex_index + instance_index); 18 vec4 inner_result = tint_symbol_inner(tint_symbol_1.vertex_index, tint_symbol_1.instance_index); 25 inputs.vertex_index = uint(gl_VertexID);
|
D | vertex_input_builtins_struct.wgsl.expected.glsl | 5 uint vertex_index; 9 uint vertex_index; 17 uint foo = (inputs.vertex_index + inputs.instance_index); 22 …VertexInputs tint_symbol_4 = VertexInputs(tint_symbol_1.vertex_index, tint_symbol_1.instance_index… 30 inputs.vertex_index = uint(gl_VertexID);
|
D | vertex_input_mixed.wgsl.expected.msl | 5 uint vertex_index; 23 uint const foo = (inputs0.vertex_index + instance_index); 31 vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 32 VertexInputs0 const tint_symbol_4 = {.vertex_index=vertex_index, .loc0=tint_symbol_1.loc0};
|
D | vertex_input_builtins.wgsl.expected.msl | 8 float4 tint_symbol_inner(uint vertex_index, uint instance_index) { 9 uint const foo = (vertex_index + instance_index); 13 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 14 float4 const inner_result = tint_symbol_inner(vertex_index, instance_index);
|
D | vertex_input_builtins.wgsl.expected.hlsl | 2 uint vertex_index : SV_VertexID; 9 float4 main_inner(uint vertex_index, uint instance_index) { 10 const uint foo = (vertex_index + instance_index); 15 const float4 inner_result = main_inner(tint_symbol.vertex_index, tint_symbol.instance_index);
|
D | vertex_input_mixed.wgsl.expected.glsl | 5 uint vertex_index; 17 uint vertex_index; 25 uint foo = (inputs0.vertex_index + instance_index); 34 VertexInputs0 tint_symbol_4 = VertexInputs0(tint_symbol_1.vertex_index, tint_symbol_1.loc0); 51 inputs.vertex_index = uint(gl_VertexID);
|
D | vertex_input_builtins_struct.wgsl.expected.hlsl | 2 uint vertex_index; 6 uint vertex_index : SV_VertexID; 14 const uint foo = (inputs.vertex_index + inputs.instance_index); 19 const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index};
|
D | vertex_input_mixed.wgsl.expected.hlsl | 2 uint vertex_index; 14 uint vertex_index : SV_VertexID; 22 const uint foo = (inputs0.vertex_index + instance_index); 31 const VertexInputs0 tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.loc0};
|
D | vertex_input_builtins.wgsl.expected.wgsl | 2 fn main([[builtin(vertex_index)]] vertex_index : u32, [[builtin(instance_index)]] instance_index : … 3 let foo : u32 = (vertex_index + instance_index);
|
D | vertex_input_builtins.wgsl | 3 [[builtin(vertex_index)]] vertex_index : u32, 6 let foo : u32 = vertex_index + instance_index;
|
D | vertex_input_builtins.wgsl.expected.spvasm | 14 OpName %vertex_index "vertex_index" 38 %vertex_index = OpFunctionParameter %uint 41 %18 = OpIAdd %uint %vertex_index %instance_index
|
D | vertex_input_builtins_struct.wgsl | 2 [[builtin(vertex_index)]] vertex_index : u32; 8 let foo : u32 = inputs.vertex_index + inputs.instance_index;
|
D | vertex_input_builtins_struct.wgsl.expected.wgsl | 2 [[builtin(vertex_index)]] 3 vertex_index : u32; 10 let foo : u32 = (inputs.vertex_index + inputs.instance_index);
|
D | vertex_input_mixed.wgsl.expected.wgsl | 2 [[builtin(vertex_index)]] 3 vertex_index : u32; 17 let foo : u32 = (inputs0.vertex_index + instance_index);
|
D | vertex_input_mixed.wgsl | 2 [[builtin(vertex_index)]] vertex_index : u32; 17 let foo : u32 = inputs0.vertex_index + instance_index;
|
/third_party/skia/third_party/externals/tint/test/bug/chromium/ |
D | 1251009.wgsl.expected.msl | 5 uint vertex_index; 23 uint const foo = (inputs0.vertex_index + instance_index); 27 vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 28 VertexInputs0 const tint_symbol_4 = {.vertex_index=vertex_index, .loc0=tint_symbol_1.loc0};
|
D | 1251009.wgsl.expected.glsl | 5 uint vertex_index; 17 uint vertex_index; 25 uint foo = (inputs0.vertex_index + instance_index); 30 VertexInputs0 tint_symbol_4 = VertexInputs0(tint_symbol_1.vertex_index, tint_symbol_1.loc0); 47 inputs.vertex_index = uint(gl_VertexID);
|
D | 1251009.wgsl.expected.hlsl | 2 uint vertex_index; 14 uint vertex_index : SV_VertexID; 22 const uint foo = (inputs0.vertex_index + instance_index); 27 const VertexInputs0 tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.loc0};
|
D | 1251009.wgsl | 2 [[builtin(vertex_index)]] vertex_index : u32; 17 let foo : u32 = inputs0.vertex_index + instance_index;
|
D | 1251009.wgsl.expected.wgsl | 2 [[builtin(vertex_index)]] 3 vertex_index : u32; 17 let foo : u32 = (inputs0.vertex_index + instance_index);
|
/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_lower_packed_varyings.c | 264 unsigned slot, unsigned vertex_index) in create_or_update_packed_varying() argument 315 if (state->gs_input_vertices == 0 || vertex_index == 0) { in create_or_update_packed_varying() 331 const char *name, unsigned vertex_index) in get_packed_varying_deref() argument 337 vertex_index); in get_packed_varying_deref() 348 c_idx->value[0].u32 = vertex_index; in get_packed_varying_deref() 601 const char *name, bool gs_input_toplevel, unsigned vertex_index); 622 const char *name, bool gs_input_toplevel, unsigned vertex_index) in lower_arraylike() argument 653 subscripted_name, false, vertex_index); in lower_arraylike() 686 const char *name, bool gs_input_toplevel, unsigned vertex_index) in lower_varying() argument 708 false, vertex_index); in lower_varying() [all …]
|
/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_tgsi.h | 432 LLVMValueRef vertex_index, 462 LLVMValueRef vertex_index, 473 LLVMValueRef vertex_index, 482 LLVMValueRef vertex_index, 495 LLVMValueRef vertex_index,
|
/third_party/mesa3d/src/amd/common/ |
D | ac_nir_lower_esgs_io_to_mem.c | 186 gs_get_vertex_offset(nir_builder *b, lower_esgs_io_state *st, unsigned vertex_index) in gs_get_vertex_offset() argument 188 nir_ssa_def *origin = nir_build_load_gs_vertex_offset_amd(b, .base = vertex_index); in gs_get_vertex_offset() 195 fixed_index = (vertex_index + 4) % 6; in gs_get_vertex_offset() 200 fixed_index = (vertex_index + 2) % 3; in gs_get_vertex_offset()
|
/third_party/mesa3d/src/amd/llvm/ |
D | ac_shader_abi.h | 66 unsigned num_components, unsigned vertex_index, 70 LLVMValueRef vertex_index, LLVMValueRef param_index,
|