Searched refs:vertices_per_prim (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | transformfeedback.c | 339 unsigned vertices_per_prim; in begin_transform_feedback() local 363 vertices_per_prim = 1; in begin_transform_feedback() 366 vertices_per_prim = 2; in begin_transform_feedback() 369 vertices_per_prim = 3; in begin_transform_feedback() 416 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in begin_transform_feedback()
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/third_party/mesa3d/src/amd/common/ |
D | ac_nir_lower_ngg.c | 152 unsigned vertices_per_prim; member 2752 nir_ssa_def *prim_idx_addr = nir_imul_imm(b, invocation_index, s->vertices_per_prim); in emit_ms_finale() 2753 …nir_ssa_def *indices_loaded = nir_load_shared(b, s->vertices_per_prim, 8, prim_idx_addr, .base = s… in emit_ms_finale() 2757 for (unsigned i = 0; i < s->vertices_per_prim; ++i) { in emit_ms_finale() 2762 …nir_ssa_def *prim_exp_arg = emit_pack_ngg_prim_exp_arg(b, s->vertices_per_prim, indices, NULL, fal… in emit_ms_finale() 2941 unsigned vertices_per_prim) in ms_calculate_output_layout() argument 2988 l.lds.total_size = l.lds.indices_addr + max_primitives * vertices_per_prim; in ms_calculate_output_layout() 3001 unsigned vertices_per_prim = in ac_nir_lower_ngg_ms() local 3020 … cross_invocation_access, max_vertices, max_primitives, vertices_per_prim); in ac_nir_lower_ngg_ms() 3044 .vertices_per_prim = vertices_per_prim, in ac_nir_lower_ngg_ms()
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/third_party/mesa3d/src/compiler/glsl/ |
D | ir.h | 2553 vertices_per_prim(GLenum prim);
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D | linker.cpp | 723 vertices_per_prim(shader->Program->info.gs.input_primitive); in validate_geometry_shader_executable() 2539 vertices_per_prim(gl_prog->info.gs.input_primitive); in link_intrastage_shaders()
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D | ir.cpp | 2352 vertices_per_prim(GLenum prim) in vertices_per_prim() function
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D | ast_to_hir.cpp | 4897 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl() 8813 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()
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/third_party/mesa3d/src/compiler/spirv/ |
D | spirv_to_nir.c | 5640 unsigned vertices_per_prim = in vtn_handle_write_packed_primitive_indices() local 5643 vertices_per_prim * b->shader->info.mesh.max_primitives_out; in vtn_handle_write_packed_primitive_indices()
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