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Searched refs:vertices_per_prim (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtransformfeedback.c339 unsigned vertices_per_prim; in begin_transform_feedback() local
363 vertices_per_prim = 1; in begin_transform_feedback()
366 vertices_per_prim = 2; in begin_transform_feedback()
369 vertices_per_prim = 3; in begin_transform_feedback()
416 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in begin_transform_feedback()
/third_party/mesa3d/src/amd/common/
Dac_nir_lower_ngg.c152 unsigned vertices_per_prim; member
2752 nir_ssa_def *prim_idx_addr = nir_imul_imm(b, invocation_index, s->vertices_per_prim); in emit_ms_finale()
2753 …nir_ssa_def *indices_loaded = nir_load_shared(b, s->vertices_per_prim, 8, prim_idx_addr, .base = s… in emit_ms_finale()
2757 for (unsigned i = 0; i < s->vertices_per_prim; ++i) { in emit_ms_finale()
2762 …nir_ssa_def *prim_exp_arg = emit_pack_ngg_prim_exp_arg(b, s->vertices_per_prim, indices, NULL, fal… in emit_ms_finale()
2941 unsigned vertices_per_prim) in ms_calculate_output_layout() argument
2988 l.lds.total_size = l.lds.indices_addr + max_primitives * vertices_per_prim; in ms_calculate_output_layout()
3001 unsigned vertices_per_prim = in ac_nir_lower_ngg_ms() local
3020 … cross_invocation_access, max_vertices, max_primitives, vertices_per_prim); in ac_nir_lower_ngg_ms()
3044 .vertices_per_prim = vertices_per_prim, in ac_nir_lower_ngg_ms()
/third_party/mesa3d/src/compiler/glsl/
Dir.h2553 vertices_per_prim(GLenum prim);
Dlinker.cpp723 vertices_per_prim(shader->Program->info.gs.input_primitive); in validate_geometry_shader_executable()
2539 vertices_per_prim(gl_prog->info.gs.input_primitive); in link_intrastage_shaders()
Dir.cpp2352 vertices_per_prim(GLenum prim) in vertices_per_prim() function
Dast_to_hir.cpp4897 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl()
8813 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c5640 unsigned vertices_per_prim = in vtn_handle_write_packed_primitive_indices() local
5643 vertices_per_prim * b->shader->info.mesh.max_primitives_out; in vtn_handle_write_packed_primitive_indices()