Searched refs:vir_uniform_f (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/broadcom/compiler/ |
D | nir_to_vir.c | 977 struct qreg input = vir_FMUL(c, src, vir_uniform_f(c, 1.0f / M_PI)); in ntq_fsincos() 979 input = vir_FADD(c, input, vir_uniform_f(c, 0.5)); in ntq_fsincos() 993 vir_MOV_dest(c, t, vir_uniform_f(c, 0.0)); in ntq_fsign() 995 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_f(c, 1.0)); in ntq_fsign() 997 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_f(c, -1.0)); in ntq_fsign() 1501 result = vir_AND(c, src[0], vir_uniform_f(c, 1.0)); in ntq_emit_alu() 1651 vir_uniform_f(c, 1.0), in ntq_emit_alu() 1652 vir_uniform_f(c, 0.0))); in ntq_emit_alu() 1786 struct qreg threshold = vir_uniform_f(c, ldexpf(1.0, -14)); in ntq_emit_alu() 1906 a = vir_uniform_f(c, 1.0); in vir_emit_tlb_color_write() [all …]
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D | v3d33_tex.c | 88 coords[next_coord++] = vir_uniform_f(c, 0.5); in v3d33_vir_emit_tex()
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D | v3d_compiler.h | 1209 vir_uniform_f(struct v3d_compile *c, float f) in vir_uniform_f() function
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