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Searched refs:vkBuffer (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkCommandBuffer.cpp183 VkBuffer vkBuffer = static_cast<const GrVkBuffer*>(buffer.get())->vkBuffer(); in bindInputBuffer() local
184 SkASSERT(VK_NULL_HANDLE != vkBuffer); in bindInputBuffer()
188 if (vkBuffer != fBoundInputBuffers[binding]) { in bindInputBuffer()
193 &vkBuffer, in bindInputBuffer()
195 fBoundInputBuffers[binding] = vkBuffer; in bindInputBuffer()
201 VkBuffer vkBuffer = static_cast<const GrVkBuffer*>(buffer.get())->vkBuffer(); in bindIndexBuffer() local
202 SkASSERT(VK_NULL_HANDLE != vkBuffer); in bindIndexBuffer()
205 if (vkBuffer != fBoundIndexBuffer) { in bindIndexBuffer()
207 vkBuffer, /*offset=*/0, in bindIndexBuffer()
209 fBoundIndexBuffer = vkBuffer; in bindIndexBuffer()
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DGrVkCommandPool.cpp69 VkCommandBuffer vkBuffer = buffer->vkCommandBuffer(); in recycleSecondaryCommandBuffer() local
71 FreeCommandBuffers(fGpu->device(), fCommandPool, 1, &vkBuffer)); in recycleSecondaryCommandBuffer()
DGrVkGpu.cpp605 const GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(transferBuffer.get()); in onTransferPixelsTo() local
609 vkBuffer->vkBuffer(), in onTransferPixelsTo()
678 GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(transferBuffer.get()); in onTransferPixelsFrom() local
680 vkBuffer->addMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, in onTransferPixelsFrom()
962 GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(slice.fBuffer); in uploadTexDataOptimal() local
964 vkBuffer->vkBuffer(), in uploadTexDataOptimal()
1029 GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(slice.fBuffer); in uploadTexDataCompressed() local
1031 vkBuffer->vkBuffer(), in uploadTexDataCompressed()
1772 static_cast<GrVkBuffer*>(slice.fBuffer)->vkBuffer(), in onUpdateCompressedBackendTexture()
2459 GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(transferBuffer.get()); in onReadPixels() local
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DGrVkBuffer.h24 VkBuffer vkBuffer() const { return fBuffer; } in vkBuffer() function
DGrVkPipelineState.cpp102 const GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(uniformBuffer.get()); in setAndBindUniforms() local
105 vkBuffer->uniformDescriptorSet(), in setAndBindUniforms()
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_HUAWEI_cluster_culling_shader.adoc72 vkBuffer buffer,