Home
last modified time | relevance | path

Searched refs:vkRenderPass (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkFramebuffer.cpp43 createInfo.renderPass = compatibleRenderPass->vkRenderPass(); in Make()
DGrVkRenderPass.h150 VkRenderPass vkRenderPass() const { return fRenderPass; } in vkRenderPass() function
DGrVkOpsRenderPass.cpp635 VkRenderPass compatibleRenderPass = fCurrentRenderPass->vkRenderPass(); in onBindPipeline()
858 vkInfo.fCompatibleRenderPass = fCurrentRenderPass->vkRenderPass(); in onExecuteDrawable()
DGrVkCommandBuffer.cpp480 beginInfo.renderPass = renderPass->vkRenderPass(); in beginRenderPass()
1008 inheritanceInfo.renderPass = fActiveRenderPass->vkRenderPass(); in begin()
DGrVkResourceProvider.cpp311 renderPass.vkRenderPass(), in findOrCreateMSAALoadPipeline()
DGrVkGpu.cpp1945 renderPass->vkRenderPass(), in compile()
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_QCOM_rotated_copy_commands.txt54 vkRenderPass is the strongly preferred approach.
DVK_QCOM_rotated_copy_commands.adoc56 vkRenderPass is the strongly preferred approach.