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Searched refs:vk_stage (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/vulkan/util/
Dvk_util.h310 vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) in vk_to_mesa_shader_stage() argument
312 assert(util_bitcount((uint32_t) vk_stage) == 1); in vk_to_mesa_shader_stage()
313 return (gl_shader_stage) (ffs((uint32_t) vk_stage) - 1); in vk_to_mesa_shader_stage()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_cmd_buffer.c3282 vk2tu_single_stage(VkPipelineStageFlags2 vk_stage, bool dst) in vk2tu_single_stage() argument
3284 if (vk_stage == VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT || in vk2tu_single_stage()
3285 vk_stage == VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT) in vk2tu_single_stage()
3288 if (vk_stage == VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT || in vk2tu_single_stage()
3289 vk_stage == VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT || in vk2tu_single_stage()
3290 vk_stage == VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT) in vk2tu_single_stage()
3293 if (vk_stage == VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT || in vk2tu_single_stage()
3294 vk_stage == VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT || in vk2tu_single_stage()
3295 vk_stage == VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT || in vk2tu_single_stage()
3296 vk_stage == VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT || in vk2tu_single_stage()
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/third_party/mesa3d/src/imagination/vulkan/
Dpvr_pipeline.c1895 VkShaderStageFlagBits vk_stage = pCreateInfo->pStages[i].stage; in pvr_graphics_pipeline_init() local
1896 gl_shader_stage gl_stage = vk_to_mesa_shader_stage(vk_stage); in pvr_graphics_pipeline_init()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c3486 VkShaderStageFlags vk_stage = in pipeline_collect_executable_data() local
3488 if (!(vk_stage & pipeline->active_stages)) in pipeline_collect_executable_data()
/third_party/mesa3d/src/intel/vulkan/
DgenX_cmd_buffer.c2911 VkShaderStageFlags vk_stage = mesa_to_vk_shader_stage(stage); in flush_descriptor_sets() local
2912 if ((vk_stage & dirty) == 0) in flush_descriptor_sets()
2927 flushed |= vk_stage; in flush_descriptor_sets()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_execute.c652 VkShaderStageFlagBits vk_stage = (1 << b); in handle_graphics_pipeline() local
653 switch (vk_stage) { in handle_graphics_pipeline()