Searched refs:vk_stage (Results 1 – 6 of 6) sorted by relevance
310 vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) in vk_to_mesa_shader_stage() argument312 assert(util_bitcount((uint32_t) vk_stage) == 1); in vk_to_mesa_shader_stage()313 return (gl_shader_stage) (ffs((uint32_t) vk_stage) - 1); in vk_to_mesa_shader_stage()
3282 vk2tu_single_stage(VkPipelineStageFlags2 vk_stage, bool dst) in vk2tu_single_stage() argument3284 if (vk_stage == VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT || in vk2tu_single_stage()3285 vk_stage == VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT) in vk2tu_single_stage()3288 if (vk_stage == VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT || in vk2tu_single_stage()3289 vk_stage == VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT || in vk2tu_single_stage()3290 vk_stage == VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT) in vk2tu_single_stage()3293 if (vk_stage == VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT || in vk2tu_single_stage()3294 vk_stage == VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT || in vk2tu_single_stage()3295 vk_stage == VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT || in vk2tu_single_stage()3296 vk_stage == VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT || in vk2tu_single_stage()[all …]
1895 VkShaderStageFlagBits vk_stage = pCreateInfo->pStages[i].stage; in pvr_graphics_pipeline_init() local1896 gl_shader_stage gl_stage = vk_to_mesa_shader_stage(vk_stage); in pvr_graphics_pipeline_init()
3486 VkShaderStageFlags vk_stage = in pipeline_collect_executable_data() local3488 if (!(vk_stage & pipeline->active_stages)) in pipeline_collect_executable_data()
2911 VkShaderStageFlags vk_stage = mesa_to_vk_shader_stage(stage); in flush_descriptor_sets() local2912 if ((vk_stage & dirty) == 0) in flush_descriptor_sets()2927 flushed |= vk_stage; in flush_descriptor_sets()
652 VkShaderStageFlagBits vk_stage = (1 << b); in handle_graphics_pipeline() local653 switch (vk_stage) { in handle_graphics_pipeline()