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Searched refs:vk_sync_reset (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
Dvk_fence.c220 VkResult result = vk_sync_reset(device, &fence->permanent); in vk_common_ResetFences()
466 result = vk_sync_reset(device, sync); in vk_common_GetFenceFdKHR()
Dvk_sync.h333 VkResult MUST_CHECK vk_sync_reset(struct vk_device *device,
Dvk_sync.c167 vk_sync_reset(struct vk_device *device, in vk_sync_reset() function
Dvk_semaphore.c549 result = vk_sync_reset(device, sync); in vk_common_GetSemaphoreFdKHR()
Dvk_sync_timeline.c166 result = vk_sync_reset(device, &point->sync); in vk_sync_timeline_alloc_point_locked()
Dvk_queue.c870 result = vk_sync_reset(queue->base.device, in vk_queue_submit()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_query.c691 if (vk_sync_reset(&device->vk, q->perf.last_job_sync) != VK_SUCCESS) in v3dv_reset_query_pools()