Searched refs:vlVaHandleSurfaceAllocate (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/va/ |
D | postproc.c | 219 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) in vlVaPostProcBlit() 400 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) in vlVaHandleVAProcPipelineParameterBufferType() 423 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) in vlVaHandleVAProcPipelineParameterBufferType()
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D | surface.c | 786 vlVaHandleSurfaceAllocate(vlVaDriver *drv, vlVaSurface *surface, in vlVaHandleSurfaceAllocate() function 1010 vaStatus = vlVaHandleSurfaceAllocate(drv, surf, &templat, modifiers, in vlVaCreateSurfaces2() 1305 ret = vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0); in vlVaExportSurfaceHandle()
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D | va_private.h | 440 VAStatus vlVaHandleSurfaceAllocate(vlVaDriver *drv, vlVaSurface *surface, struct pipe_video_buffer …
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D | picture.c | 762 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) { in vlVaEndPicture()
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