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Searched refs:vlVaHandleSurfaceAllocate (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/va/
Dpostproc.c219 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) in vlVaPostProcBlit()
400 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) in vlVaHandleVAProcPipelineParameterBufferType()
423 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) in vlVaHandleVAProcPipelineParameterBufferType()
Dsurface.c786 vlVaHandleSurfaceAllocate(vlVaDriver *drv, vlVaSurface *surface, in vlVaHandleSurfaceAllocate() function
1010 vaStatus = vlVaHandleSurfaceAllocate(drv, surf, &templat, modifiers, in vlVaCreateSurfaces2()
1305 ret = vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0); in vlVaExportSurfaceHandle()
Dva_private.h440 VAStatus vlVaHandleSurfaceAllocate(vlVaDriver *drv, vlVaSurface *surface, struct pipe_video_buffer …
Dpicture.c762 if (vlVaHandleSurfaceAllocate(drv, surf, &surf->templat, NULL, 0) != VA_STATUS_SUCCESS) { in vlVaEndPicture()