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Searched refs:vs_export_prim_id (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dgfx10_shader_ngg.c708 if (shader->selector->stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id) in ngg_nogs_vertex_size()
718 if (shader->selector->info.uses_primid || shader->key.ge.mono.u.vs_export_prim_id) { in ngg_nogs_vertex_size()
1274 (sel->info.uses_primid || shader->key.ge.mono.u.vs_export_prim_id); in gfx10_ngg_culling_build_end()
1501 (ctx->stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id)) { in gfx10_ngg_culling_build_end()
1563 (ctx->stage != MESA_SHADER_VERTEX || !ctx->shader->key.ge.mono.u.vs_export_prim_id); in gfx10_ngg_build_end()
1629 if (ctx->stage == MESA_SHADER_VERTEX && ctx->shader->key.ge.mono.u.vs_export_prim_id) { in gfx10_ngg_build_end()
1725 if (ctx->shader->key.ge.mono.u.vs_export_prim_id) { in gfx10_ngg_build_end()
Dsi_shader.c1246 fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->ge.mono.u.vs_export_prim_id); in si_dump_shader_key()
1261 fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->ge.mono.u.vs_export_prim_id); in si_dump_shader_key()
1814 if (shader->key.ge.mono.u.vs_export_prim_id) { in si_compile_shader()
1900 shader->key.ge.mono.u.vs_export_prim_id; in si_compile_shader()
2583 shader->key.ge.mono.u.vs_export_prim_id)); in si_create_shader_variant()
Dsi_shader.h692 unsigned vs_export_prim_id : 1; /* VS and TES only */ member
Dsi_state_shaders.cpp1358 bool es_enable_prim_id = shader->key.ge.mono.u.vs_export_prim_id || es_info->uses_primid; in gfx10_shader_ngg()
1406 (gs_stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id)) in gfx10_shader_ngg()
1466 S_028A84_NGG_DISABLE_PROVOK_REUSE(shader->key.ge.mono.u.vs_export_prim_id || in gfx10_shader_ngg()
1638 bool enable_prim_id = shader->key.ge.mono.u.vs_export_prim_id || info->uses_primid; in si_shader_vs()
2207 key->ge.mono.u.vs_export_prim_id = vs->stage != MESA_SHADER_GEOMETRY && in si_get_vs_key_outputs()
2223 key->ge.mono.u.vs_export_prim_id = 0; in si_clear_vs_key_outputs()
Dsi_shader_llvm_vs.c838 if (ctx->shader->key.ge.mono.u.vs_export_prim_id) { in si_llvm_vs_build_end()
/third_party/mesa3d/docs/relnotes/
D20.3.0.rst3414 - radeonsi: deduplicate setting key.mono.u.vs_export_prim_id