Searched refs:vs_pos_only (Results 1 – 1 of 1) sorted by relevance
72 void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output member385 if (!ctx->vs_pos_only[index]) { in bind_vs_pos_only()396 ctx->vs_pos_only[index] = in bind_vs_pos_only()402 pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]); in bind_vs_pos_only()527 if (ctx->vs_pos_only[i]) in util_blitter_destroy()528 pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]); in util_blitter_destroy()