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Searched refs:vs_pos_only (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c72 void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output member
385 if (!ctx->vs_pos_only[index]) { in bind_vs_pos_only()
396 ctx->vs_pos_only[index] = in bind_vs_pos_only()
402 pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]); in bind_vs_pos_only()
527 if (ctx->vs_pos_only[i]) in util_blitter_destroy()
528 pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]); in util_blitter_destroy()