Searched refs:vs_ucp_dirty (Results 1 – 2 of 2) sorted by relevance
286 rctx->driver_consts[PIPE_SHADER_VERTEX].vs_ucp_dirty = true; in r600_set_clip_state()287 rctx->driver_consts[PIPE_SHADER_GEOMETRY].vs_ucp_dirty = true; in r600_set_clip_state()289 rctx->driver_consts[PIPE_SHADER_TESS_EVAL].vs_ucp_dirty = true; in r600_set_clip_state()1364 if (!info->vs_ucp_dirty && in r600_update_driver_const_buffers()1373 if (info->vs_ucp_dirty) { in r600_update_driver_const_buffers()1383 info->vs_ucp_dirty = false; in r600_update_driver_const_buffers()
412 bool vs_ucp_dirty; member