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Searched refs:wait_fence (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/virtio/vulkan/
Dvn_device.c25 if (queue->wait_fence != VK_NULL_HANDLE) { in vn_queue_fini()
26 vn_DestroyFence(vn_device_to_handle(queue->device), queue->wait_fence, in vn_queue_fini()
69 NULL, &queue->wait_fence); in vn_queue_init()
Dvn_queue.h26 VkFence wait_fence; member
Dvn_android.c850 : que->wait_fence); in vn_QueueSignalReleaseImageANDROID()
870 .fence = que->wait_fence, in vn_QueueSignalReleaseImageANDROID()
876 vn_WaitForFences(device, 1, &que->wait_fence, VK_TRUE, UINT64_MAX); in vn_QueueSignalReleaseImageANDROID()
880 result = vn_ResetFences(device, 1, &que->wait_fence); in vn_QueueSignalReleaseImageANDROID()
Dvn_queue.c488 VkResult result = vn_QueueSubmit(_queue, 0, NULL, queue->wait_fence); in vn_QueueWaitIdle()
492 result = vn_WaitForFences(device, 1, &queue->wait_fence, true, UINT64_MAX); in vn_QueueWaitIdle()
493 vn_ResetFences(device, 1, &queue->wait_fence); in vn_QueueWaitIdle()