Searched refs:wait_fence (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/virtio/vulkan/ |
D | vn_device.c | 25 if (queue->wait_fence != VK_NULL_HANDLE) { in vn_queue_fini() 26 vn_DestroyFence(vn_device_to_handle(queue->device), queue->wait_fence, in vn_queue_fini() 69 NULL, &queue->wait_fence); in vn_queue_init()
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D | vn_queue.h | 26 VkFence wait_fence; member
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D | vn_android.c | 850 : que->wait_fence); in vn_QueueSignalReleaseImageANDROID() 870 .fence = que->wait_fence, in vn_QueueSignalReleaseImageANDROID() 876 vn_WaitForFences(device, 1, &que->wait_fence, VK_TRUE, UINT64_MAX); in vn_QueueSignalReleaseImageANDROID() 880 result = vn_ResetFences(device, 1, &que->wait_fence); in vn_QueueSignalReleaseImageANDROID()
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D | vn_queue.c | 488 VkResult result = vn_QueueSubmit(_queue, 0, NULL, queue->wait_fence); in vn_QueueWaitIdle() 492 result = vn_WaitForFences(device, 1, &queue->wait_fence, true, UINT64_MAX); in vn_QueueWaitIdle() 493 vn_ResetFences(device, 1, &queue->wait_fence); in vn_QueueWaitIdle()
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