Searched refs:webglCompatibilityANGLE (Results 1 – 10 of 10) sorted by relevance
653 bool webglCompatibilityANGLE = false; member
814 if (context->getExtensions().webglCompatibilityANGLE) in ValidateES3TexImageParametersBase()2321 if (context->getExtensions().webglCompatibilityANGLE) in ValidateClearBufferiv()2364 if (context->getExtensions().webglCompatibilityANGLE) in ValidateClearBufferuiv()2398 if (context->getExtensions().webglCompatibilityANGLE) in ValidateClearBufferfv()2953 context->getExtensions().webglCompatibilityANGLE) && in ValidateBeginTransformFeedback()3603 if (context->getExtensions().webglCompatibilityANGLE) in ValidateVertexAttribIPointer()4448 if (context->getExtensions().webglCompatibilityANGLE) in ValidateGetActiveUniformsiv()
237 map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibilityANGLE); in GetExtensionInfoMap()
3907 if (!extensions.webglCompatibilityANGLE && vertexArray->hasInvalidMappedArrayBuffer()) in ValidateDrawStates()3918 extensions.webglCompatibilityANGLE) in ValidateDrawStates()3941 if (!extensions.webglCompatibilityANGLE) in ValidateDrawStates()3963 extensions.webglCompatibilityANGLE) in ValidateDrawStates()3967 if (extensions.webglCompatibilityANGLE) in ValidateDrawStates()4011 if (extensions.webglCompatibilityANGLE || !state.areClientArraysEnabled()) in ValidateDrawStates()4103 if (extensions.webglCompatibilityANGLE) in ValidateDrawStates()
186 (extensions.webglCompatibilityANGLE && extensions.colorBufferHalfFloatEXT); in SizedHalfFloatRGTextureAttachmentSupport()255 return extensions.colorBufferHalfFloatEXT && !extensions.webglCompatibilityANGLE; in SizedHalfFloatRGBTextureAttachmentSupport()267 return !extensions.webglCompatibilityANGLE && in SizedHalfFloatRGBRenderbufferSupport()280 (extensions.webglCompatibilityANGLE && extensions.colorBufferHalfFloatEXT); in SizedHalfFloatRGBATextureAttachmentSupport()
1502 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibilityANGLE) && in checkStatusWithGLFrontEnd()1522 if (state.getExtensions().webglCompatibilityANGLE) in checkStatusWithGLFrontEnd()
124 bool isWebGL() const { return mExtensions.webglCompatibilityANGLE; } in isWebGL()
560 context->getExtensions().webglCompatibilityANGLE; in initialize()
2576 if (extensions.webglCompatibilityANGLE && (mask & GL_COLOR_BUFFER_BIT) != 0) in ValidateClear()
3825 mState.mExtensions.webglCompatibilityANGLE = mWebGLContext; in initCaps()