Searched refs:wgslTextureType (Results 1 – 2 of 2) sorted by relevance
1139 const char* wgslTextureType, in ExpectSampledFloatDataImpl() argument1147 shaderSource << "[[group(0), binding(0)]] var tex : " << wgslTextureType << ";\n"; in ExpectSampledFloatDataImpl()1157 shaderSource << "fn doTextureLoad(t: " << wgslTextureType in ExpectSampledFloatDataImpl()1164 if (strcmp(wgslTextureType, "texture_depth_2d") == 0) { in ExpectSampledFloatDataImpl()
526 const char* wgslTextureType,