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Searched refs:whole_program (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp445 struct gl_shader_program *whole_program; in standalone_compile_shader() local
447 whole_program = rzalloc (NULL, struct gl_shader_program); in standalone_compile_shader()
448 assert(whole_program != NULL); in standalone_compile_shader()
449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
450 assert(whole_program->data != NULL); in standalone_compile_shader()
451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
454 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()
455 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()
456 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()
459 whole_program->Shaders = in standalone_compile_shader()
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Dmain.cpp95 struct gl_shader_program *whole_program; in main() local
98 whole_program = standalone_compile_shader(&options, argc - optind, in main()
101 if (!whole_program) in main()
104 standalone_compiler_cleanup(whole_program); in main()