Searched refs:whole_program (Results 1 – 2 of 2) sorted by relevance
445 struct gl_shader_program *whole_program; in standalone_compile_shader() local447 whole_program = rzalloc (NULL, struct gl_shader_program); in standalone_compile_shader()448 assert(whole_program != NULL); in standalone_compile_shader()449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()450 assert(whole_program->data != NULL); in standalone_compile_shader()451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()454 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()455 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()456 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()459 whole_program->Shaders = in standalone_compile_shader()[all …]
95 struct gl_shader_program *whole_program; in main() local98 whole_program = standalone_compile_shader(&options, argc - optind, in main()101 if (!whole_program) in main()104 standalone_compiler_cleanup(whole_program); in main()