Searched refs:will_be_resolved (Results 1 – 3 of 3) sorted by relevance
520 (att->load || att->load_stencil) && !att->clear_mask && !att->will_be_resolved; in tu_render_pass_cond_config()658 if (att->will_be_resolved) { in tu_render_pass_bandwidth_config()885 pass->attachments[src_a].will_be_resolved = in tu_CreateRenderPass2()899 pass->attachments[src_a].will_be_resolved = a != VK_ATTACHMENT_UNUSED; in tu_CreateRenderPass2()1031 att->will_be_resolved = true; in tu_setup_dynamic_render_pass()1034 att->will_be_resolved = false; in tu_setup_dynamic_render_pass()1075 att->will_be_resolved = true; in tu_setup_dynamic_render_pass()1078 att->will_be_resolved = false; in tu_setup_dynamic_render_pass()
84 bool will_be_resolved; member
3300 if (att->will_be_resolved && !blit_can_resolve(att->format)) in tu_choose_gmem_layout()