Searched refs:windowState (Results 1 – 3 of 3) sorted by relevance
59 void addWindowRectangles(const GrWindowRectsState& windowState) { in addWindowRectangles() argument61 fWindowRectsState = windowState; in addWindowRectangles()
581 const GrWindowRectsState& windowState) { in set() argument585 fWindowState = windowState; in set()589 const GrWindowRectsState& windowState) const { in knownEqualTo() argument597 return fWindowState == windowState; in knownEqualTo()
1824 void GrGLGpu::flushWindowRectangles(const GrWindowRectsState& windowState, in flushWindowRectangles() argument1829 SkASSERT(!windowState.enabled() || !rt->glRTFBOIDis0()); in flushWindowRectangles()1830 SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles()); in flushWindowRectangles()1833 fHWWindowRectsState.knownEqualTo(origin, rt->width(), rt->height(), windowState)) { in flushWindowRectangles()1839 int numWindows = std::min(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows)); in flushWindowRectangles()1840 SkASSERT(windowState.numWindows() == numWindows); in flushWindowRectangles()1843 const SkIRect* skwindows = windowState.windows().data(); in flushWindowRectangles()1848 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()1851 fHWWindowRectsState.set(origin, rt->width(), rt->height(), windowState); in flushWindowRectangles()