Searched refs:yAxis (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/tests/ |
D | Point3Test.cpp | 53 const SkPoint3 yAxis = SkPoint3::Make(0.0f, 1.0f, 0.0f); in test_dot() local 56 SkScalar dot = xAxis.dot(yAxis); in test_dot() 59 dot = yAxis.dot(zAxis); in test_dot() 76 dot = yAxis.dot(v); in test_dot()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 308 vec3 yAxis = Cross(zAxis, xAxis); in LookAt() local 310 xAxis.x, yAxis.x, zAxis.x, 0.0f, in LookAt() 311 xAxis.y, yAxis.y, zAxis.y, 0.0f, in LookAt() 312 xAxis.z, yAxis.z, zAxis.z, 0.0f, in LookAt() 313 -Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f); in LookAt()
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/third_party/node/deps/v8/tools/turbolizer/src/ |
D | range-view.ts | 185 yAxis: HTMLElement; property in Divs 459 this.view.divs.yAxis = createElement("div", "range-y-axis"); 460 this.view.divs.yAxis.appendChild(this.view.divs.registerHeaders); 461 this.view.divs.yAxis.onscroll = () => { 462 this.view.scrollHandler.syncScroll(ToSync.TOP, this.view.divs.yAxis, this.view.divs.grid); 465 gridContainer.appendChild(this.view.divs.yAxis); 662 this.view.scrollHandler.syncScroll(ToSync.TOP, this.view.divs.grid, this.view.divs.yAxis);
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D | resizer.ts | 261 const yAxis = (this.ranges.getElementsByClassName("range-y-axis")[0] as HTMLElement); constant 264 const gridWidth = panelWidth - yAxis.clientWidth; constant 276 yAxis.style.height = (gridHeight - rangeGrid.offsetHeight + rangeGrid.clientHeight) + 'px';
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/third_party/node/deps/v8/tools/heap-layout/ |
D | heap-layout-viewer.mjs | 214 yAxis: { property
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D | heap-size-trend-viewer.mjs | 251 yAxis: { property
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1264 Int yAxis = SignMask(yMajor); in cubeFace() local 1271 faces |= *Pointer<Int>(constants + OFFSET(Constants, transposeBit1) + yAxis * 4); in cubeFace()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1602 Int yAxis = SignMask(yMajor); in cubeFace() local 1609 face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit1) + yAxis * 4); in cubeFace()
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