Home
last modified time | relevance | path

Searched refs:yAxis (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/tests/
DPoint3Test.cpp53 const SkPoint3 yAxis = SkPoint3::Make(0.0f, 1.0f, 0.0f); in test_dot() local
56 SkScalar dot = xAxis.dot(yAxis); in test_dot()
59 dot = yAxis.dot(zAxis); in test_dot()
76 dot = yAxis.dot(v); in test_dot()
/third_party/skia/third_party/externals/d3d12allocator/src/
DCommon.h308 vec3 yAxis = Cross(zAxis, xAxis); in LookAt() local
310 xAxis.x, yAxis.x, zAxis.x, 0.0f, in LookAt()
311 xAxis.y, yAxis.y, zAxis.y, 0.0f, in LookAt()
312 xAxis.z, yAxis.z, zAxis.z, 0.0f, in LookAt()
313 -Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f); in LookAt()
/third_party/node/deps/v8/tools/turbolizer/src/
Drange-view.ts185 yAxis: HTMLElement; property in Divs
459 this.view.divs.yAxis = createElement("div", "range-y-axis");
460 this.view.divs.yAxis.appendChild(this.view.divs.registerHeaders);
461 this.view.divs.yAxis.onscroll = () => {
462 this.view.scrollHandler.syncScroll(ToSync.TOP, this.view.divs.yAxis, this.view.divs.grid);
465 gridContainer.appendChild(this.view.divs.yAxis);
662 this.view.scrollHandler.syncScroll(ToSync.TOP, this.view.divs.grid, this.view.divs.yAxis);
Dresizer.ts261 const yAxis = (this.ranges.getElementsByClassName("range-y-axis")[0] as HTMLElement); constant
264 const gridWidth = panelWidth - yAxis.clientWidth; constant
276 yAxis.style.height = (gridHeight - rangeGrid.offsetHeight + rangeGrid.clientHeight) + 'px';
/third_party/node/deps/v8/tools/heap-layout/
Dheap-layout-viewer.mjs214 yAxis: { property
Dheap-size-trend-viewer.mjs251 yAxis: { property
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp1264 Int yAxis = SignMask(yMajor); in cubeFace() local
1271 faces |= *Pointer<Int>(constants + OFFSET(Constants, transposeBit1) + yAxis * 4); in cubeFace()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSamplerCore.cpp1602 Int yAxis = SignMask(yMajor); in cubeFace() local
1609 face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit1) + yAxis * 4); in cubeFace()