Searched refs:y_in_rect (Results 1 – 1 of 1) sorted by relevance
343 static inline bool y_in_rect(int y, const SkIRect& rect) { in y_in_rect() function354 if (!y_in_rect(y, fClipRect)) { in blitH()375 if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) { in blitAntiH()