Searched refs:zBorder (Results 1 – 2 of 2) sorted by relevance
2167 int zBorder; in _mesa_InvalidateTexSubImage() local2184 zBorder = 0; in _mesa_InvalidateTexSubImage()2192 zBorder = 0; in _mesa_InvalidateTexSubImage()2200 zBorder = 0; in _mesa_InvalidateTexSubImage()2211 zBorder = 0; in _mesa_InvalidateTexSubImage()2221 zBorder = 0; in _mesa_InvalidateTexSubImage()2229 zBorder = image->Border; in _mesa_InvalidateTexSubImage()2238 zBorder = 0; in _mesa_InvalidateTexSubImage()2267 if (zoffset < -zBorder) { in _mesa_InvalidateTexSubImage()2273 if (zoffset + depth > imageDepth + zBorder) { in _mesa_InvalidateTexSubImage()
1189 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || in error_check_subtexture_dimensions() local1193 if (zoffset < -zBorder) { in error_check_subtexture_dimensions()