Home
last modified time | relevance | path

Searched refs:zero_count (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/asahi/lib/
Dhexdump.h38 unsigned zero_count = 0; in hexdump() local
42 zero_count++; in hexdump()
47 if (zero_count >= 32) { in hexdump()
49 i += (zero_count & ~0xF) - 1; in hexdump()
/third_party/mesa3d/src/panfrost/lib/genxml/
Ddecode.h106 unsigned zero_count = 0; in pan_hexdump() local
110 zero_count++; in pan_hexdump()
115 if (zero_count >= 32) { in pan_hexdump()
117 i += (zero_count & ~0xF) - 1; in pan_hexdump()
/third_party/libsnd/tests/
Dpcm_test.tpl133 int k, items, zero_count ;
148 zero_count = 0 ;
151 zero_count = short_out [k] ? zero_count : zero_count + 1 ;
154 if (zero_count > items / 4)
207 zero_count = 0 ;
213 zero_count = int_out [k] ? zero_count : zero_count + 1 ;
216 if (zero_count > items / 4)
267 zero_count = 0 ;
273 zero_count = (fabs (float_out [k]) > 1e-10) ? zero_count : zero_count + 1 ;
276 if (zero_count > items / 4)
[all …]
/third_party/jerryscript/jerry-core/ecma/builtin-objects/
Decma-builtin-number-prototype.c489 int zero_count = -point + 1; in ecma_builtin_number_prototype_object_to_string() local
490 memmove (buff + zero_count, buff, (size_t) buff_index); in ecma_builtin_number_prototype_object_to_string()
491 buff_index += zero_count; in ecma_builtin_number_prototype_object_to_string()
493 for (int i = 0; i < zero_count; i++) in ecma_builtin_number_prototype_object_to_string()
/third_party/rust/crates/nom/src/number/
Dcomplete.rs1491 let mut zero_count = 0usize; in recognize_float_parts() localVariable
1496 zero_count += 1; in recognize_float_parts()
1498 zero_count = 0; in recognize_float_parts()
1508 let index = if zero_count == 0 { in recognize_float_parts()
1510 } else if zero_count == position { in recognize_float_parts()
1511 position - zero_count + 1 in recognize_float_parts()
1513 position - zero_count in recognize_float_parts()
Dstreaming.rs1461 let mut zero_count = 0usize; in recognize_float_parts() localVariable
1466 zero_count += 1; in recognize_float_parts()
1468 zero_count = 0; in recognize_float_parts()
1481 let index = if zero_count == 0 { in recognize_float_parts()
1483 } else if zero_count == position { in recognize_float_parts()
1484 position - zero_count + 1 in recognize_float_parts()
1486 position - zero_count in recognize_float_parts()