Searched refs:zombie_samplers (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_batch.cpp | 58 util_dynarray_init(&batch->zombie_samplers, NULL); in d3d12_init_batch() 129 util_dynarray_foreach(&batch->zombie_samplers, d3d12_descriptor_handle, handle) in d3d12_reset_batch() 131 util_dynarray_clear(&batch->zombie_samplers); in d3d12_reset_batch() 156 util_dynarray_fini(&batch->zombie_samplers); in d3d12_destroy_batch()
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D | d3d12_batch.h | 45 struct util_dynarray zombie_samplers; member
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D | d3d12_context.cpp | 760 util_dynarray_append(&batch->zombie_samplers, d3d12_descriptor_handle, in d3d12_delete_sampler_state() 763 util_dynarray_append(&batch->zombie_samplers, d3d12_descriptor_handle, in d3d12_delete_sampler_state()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_batch.c | 78 util_dynarray_foreach(&bs->zombie_samplers, VkSampler, samp) { in zink_reset_batch_state() 81 util_dynarray_clear(&bs->zombie_samplers); in zink_reset_batch_state() 176 util_dynarray_fini(&bs->zombie_samplers); in zink_batch_state_destroy() 238 util_dynarray_init(&bs->zombie_samplers, NULL); in create_batch_state()
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D | zink_batch.h | 123 struct util_dynarray zombie_samplers; member
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D | zink_context.c | 747 util_dynarray_append(&batch->state->zombie_samplers, VkSampler, in zink_delete_sampler_state() 750 util_dynarray_append(&batch->state->zombie_samplers, VkSampler, in zink_delete_sampler_state()
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