Searched refs:currTime (Results 1 – 1 of 1) sorted by relevance
79 …long long currTime = (fpsInfoResult.currTimeDump / msClear) * msClear + fpsInfoResult.currTimeDiff; in GetResultFPS() local80 lastCurrTime = currTime / oneSec; in GetResultFPS()81 printf("fps:%d|%lld\n", fpsInfoResult.fps, currTime / oneSec); in GetResultFPS()87 …long long currTime = (fpsInfoResult.currTimeStamps[0] / msClear) * msClear + fpsInfoResult.currTim… in GetResultFPS() local88 lastCurrTime = currTime / oneSec; in GetResultFPS()178 long long currTime = fpsInfoResult.currTimeStamps[i]; in GetSectionsFps() local179 if (currTime <= msStartTime) { in GetSectionsFps()181 } else if (currTime > msStartTime && currTime <= (msStartTime + msJiange)) { in GetSectionsFps()