/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DrawIndexedIndirectTests.cpp | 121 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P() 148 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 173 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P() 177 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 195 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P() 198 DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation")); in TEST_P() 218 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() 221 DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation")); in TEST_P() 246 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P() 249 DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation")); in TEST_P() [all …]
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D | DepthStencilLoadOpTests.cpp | 67 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in SetUp() 162 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && in TEST_P() 176 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); in TEST_P() 180 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyDepth); in TEST_P() 181 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyStencil); in TEST_P() 194 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); in TEST_P() 198 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && in TEST_P() 214 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); in TEST_P() 218 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && in TEST_P()
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D | ComputeDispatchTests.cpp | 219 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P() 249 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P() 264 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P() 268 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P() 284 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P() 309 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
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D | CompressedTextureFormatTests.cpp | 663 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P() 676 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); in TEST_P() 690 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P() 710 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P() 728 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P() 737 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); in TEST_P() 773 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() 813 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() 854 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() 916 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() [all …]
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D | NonzeroTextureCreationTests.cpp | 96 DAWN_SUPPRESS_TEST_IF(GetParam().mDimension == wgpu::TextureDimension::e3D && in Run() 102 DAWN_SUPPRESS_TEST_IF( in Run() 108 DAWN_SUPPRESS_TEST_IF((GetParam().mFormat == wgpu::TextureFormat::R8Unorm || in Run() 114 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth32Float && in Run() 118 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && in Run() 123 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && in Run() 128 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && in Run()
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D | SwapChainTests.cpp | 141 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); in TEST_P() 145 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel()); in TEST_P() 199 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); in TEST_P() 223 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsBackendValidationEnabled()); in TEST_P()
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D | OpArrayLengthTests.cpp | 98 DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); in TEST_P() 155 DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); in TEST_P() 206 DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsOpenGL()); in TEST_P() 207 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P()
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D | DepthBiasTests.cpp | 143 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 186 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 228 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 247 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
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D | MultisampledRenderingTests.cpp | 27 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); in SetUp() 422 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled()); in TEST_P() 500 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); in TEST_P() 538 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); in TEST_P() 759 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() 767 DAWN_SUPPRESS_TEST_IF(IsD3D12() || IsMetal()); in TEST_P() 821 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P() 829 DAWN_SUPPRESS_TEST_IF(IsD3D12() || IsMetal()); in TEST_P() 989 DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE()); in TEST_P() 1050 DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE()); in TEST_P() [all …]
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D | CopyTextureForBrowserTests.cpp | 597 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P() 628 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P() 632 DAWN_SUPPRESS_TEST_IF(IsOpenGL() && IsLinux() && IsDstFormatSrgbFormats()); in TEST_P() 655 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); in TEST_P() 658 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P() 676 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P() 679 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
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D | DepthStencilCopyTests.cpp | 238 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 283 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 336 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 429 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 471 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
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D | TextureViewTests.cpp | 358 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 392 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 408 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P() 440 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); in TEST_P() 450 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); in TEST_P() 461 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); in TEST_P()
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D | QueryTests.cpp | 256 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P() 308 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P() 313 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P() 373 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P() 724 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P() 775 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P() 825 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
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D | MaxLimitTests.cpp | 106 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P() 109 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); in TEST_P()
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D | SamplerFilterAnisotropicTests.cpp | 279 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); in TEST_P() 281 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
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D | VertexFormatTests.cpp | 53 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in SetUp() 693 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 703 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 723 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P() 732 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
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D | TextureFormatTests.cpp | 460 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P() 596 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE()); in TEST_P() 605 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE()); in TEST_P() 614 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE()); in TEST_P() 645 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
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D | BufferZeroInitTests.cpp | 996 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P() 1035 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P() 1074 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P() 1141 DAWN_SUPPRESS_TEST_IF(IsANGLE()); // TODO(crbug.com/dawn/1084). in TEST_P() 1142 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); // TODO(crbug.com/dawn/1214). in TEST_P() 1294 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P() 1316 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsAMD()); in TEST_P()
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D | VertexStateTests.cpp | 271 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL()); in TEST_P() 290 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL()); in TEST_P() 330 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL()); in TEST_P()
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D | RenderPassLoadOpTests.cpp | 245 DAWN_SUPPRESS_TEST_IF(IsD3D12()); in TEST_P() 248 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5)); in TEST_P()
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D | ShaderFloat16Tests.cpp | 42 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsIntel()); // Flaky crashes. crbug.com/dawn/586 in TEST_P()
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D | EntryPointTests.cpp | 25 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/tests/perf_tests/ |
D | ShaderRobustnessPerf.cpp | 409 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); in SetUp() 412 DAWN_SUPPRESS_TEST_IF(IsOpenGL()); in SetUp()
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/third_party/skia/third_party/externals/dawn/src/tests/white_box/ |
D | D3D12ResourceHeapTests.cpp | 51 DAWN_SUPPRESS_TEST_IF(IsIntel() || IsNvidia() || IsWARP()); in TEST_P()
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D | D3D12ResidencyTests.cpp | 119 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsBackendValidationEnabled()); in TEST_P() 337 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP() && IsBackendValidationEnabled()); in TEST_P()
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