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Searched refs:DAWN_SUPPRESS_TEST_IF (Results 1 – 25 of 44) sorted by relevance

12

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDrawIndexedIndirectTests.cpp121 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P()
148 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
173 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P()
177 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
195 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P()
198 DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation")); in TEST_P()
218 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
221 DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation")); in TEST_P()
246 DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows()); in TEST_P()
249 DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation")); in TEST_P()
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DDepthStencilLoadOpTests.cpp67 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in SetUp()
162 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && in TEST_P()
176 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); in TEST_P()
180 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyDepth); in TEST_P()
181 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyStencil); in TEST_P()
194 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); in TEST_P()
198 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && in TEST_P()
214 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); in TEST_P()
218 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && in TEST_P()
DComputeDispatchTests.cpp219 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P()
249 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P()
264 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P()
268 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
284 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
309 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
DCompressedTextureFormatTests.cpp663 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P()
676 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); in TEST_P()
690 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P()
710 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P()
728 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsWindows()); in TEST_P()
737 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); in TEST_P()
773 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
813 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
854 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
916 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
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DNonzeroTextureCreationTests.cpp96 DAWN_SUPPRESS_TEST_IF(GetParam().mDimension == wgpu::TextureDimension::e3D && in Run()
102 DAWN_SUPPRESS_TEST_IF( in Run()
108 DAWN_SUPPRESS_TEST_IF((GetParam().mFormat == wgpu::TextureFormat::R8Unorm || in Run()
114 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth32Float && in Run()
118 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && in Run()
123 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && in Run()
128 DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && in Run()
DSwapChainTests.cpp141 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); in TEST_P()
145 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel()); in TEST_P()
199 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); in TEST_P()
223 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsBackendValidationEnabled()); in TEST_P()
DOpArrayLengthTests.cpp98 DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); in TEST_P()
155 DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); in TEST_P()
206 DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsOpenGL()); in TEST_P()
207 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P()
DDepthBiasTests.cpp143 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
186 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
228 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
247 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
DMultisampledRenderingTests.cpp27 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); in SetUp()
422 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled()); in TEST_P()
500 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); in TEST_P()
538 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); in TEST_P()
759 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
767 DAWN_SUPPRESS_TEST_IF(IsD3D12() || IsMetal()); in TEST_P()
821 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
829 DAWN_SUPPRESS_TEST_IF(IsD3D12() || IsMetal()); in TEST_P()
989 DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE()); in TEST_P()
1050 DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE()); in TEST_P()
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DCopyTextureForBrowserTests.cpp597 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
628 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P()
632 DAWN_SUPPRESS_TEST_IF(IsOpenGL() && IsLinux() && IsDstFormatSrgbFormats()); in TEST_P()
655 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); in TEST_P()
658 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
676 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P()
679 DAWN_SUPPRESS_TEST_IF(IsWARP()); in TEST_P()
DDepthStencilCopyTests.cpp238 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
283 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
336 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
429 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
471 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
DTextureViewTests.cpp358 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
392 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
408 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in TEST_P()
440 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); in TEST_P()
450 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); in TEST_P()
461 DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsMetal() && IsAMD()); in TEST_P()
DQueryTests.cpp256 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
308 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
313 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P()
373 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia()); in TEST_P()
724 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
775 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
825 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
DMaxLimitTests.cpp106 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); in TEST_P()
109 DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); in TEST_P()
DSamplerFilterAnisotropicTests.cpp279 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); in TEST_P()
281 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
DVertexFormatTests.cpp53 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); in SetUp()
693 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
703 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
723 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
732 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia()); in TEST_P()
DTextureFormatTests.cpp460 DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); in TEST_P()
596 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE()); in TEST_P()
605 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE()); in TEST_P()
614 DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE()); in TEST_P()
645 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
DBufferZeroInitTests.cpp996 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P()
1035 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P()
1074 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P()
1141 DAWN_SUPPRESS_TEST_IF(IsANGLE()); // TODO(crbug.com/dawn/1084). in TEST_P()
1142 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); // TODO(crbug.com/dawn/1214). in TEST_P()
1294 DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); in TEST_P()
1316 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsAMD()); in TEST_P()
DVertexStateTests.cpp271 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL()); in TEST_P()
290 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL()); in TEST_P()
330 DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL()); in TEST_P()
DRenderPassLoadOpTests.cpp245 DAWN_SUPPRESS_TEST_IF(IsD3D12()); in TEST_P()
248 DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5)); in TEST_P()
DShaderFloat16Tests.cpp42 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsIntel()); // Flaky crashes. crbug.com/dawn/586 in TEST_P()
DEntryPointTests.cpp25 DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); in TEST_P()
/third_party/skia/third_party/externals/dawn/src/tests/perf_tests/
DShaderRobustnessPerf.cpp409 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP()); in SetUp()
412 DAWN_SUPPRESS_TEST_IF(IsOpenGL()); in SetUp()
/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DD3D12ResourceHeapTests.cpp51 DAWN_SUPPRESS_TEST_IF(IsIntel() || IsNvidia() || IsWARP()); in TEST_P()
DD3D12ResidencyTests.cpp119 DAWN_SUPPRESS_TEST_IF(IsIntel() && IsBackendValidationEnabled()); in TEST_P()
337 DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP() && IsBackendValidationEnabled()); in TEST_P()

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