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Searched refs:ExtraHeapFlags (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/
DTests.cpp372 allocDesc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES | in TestCustomHeapFlags()
405 …allocDesc.ExtraHeapFlags = D3D12_HEAP_FLAG_SHARED | D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER; // Extra… in TestCustomHeapFlags()
620 allocDesc.ExtraHeapFlags = (D3D12_HEAP_FLAGS)0xCDCDCDCD; // Should be ignored. in TestCustomPools()
780 allocDesc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES; in TestAliasingMemory()
DD3D12MemAlloc.h780 D3D12_HEAP_FLAGS ExtraHeapFlags; member
DD3D12MemAlloc.cpp2609 return CalcDefaultPoolIndex(allocDesc.HeapType, allocDesc.ExtraHeapFlags); in CalcDefaultPoolIndex()
4525 const D3D12_HEAP_FLAGS heapFlags = pAllocDesc->ExtraHeapFlags; in AllocateCommittedResource()
4582 D3D12_HEAP_FLAGS heapFlags = pAllocDesc->ExtraHeapFlags; in AllocateHeap()
4620 const D3D12_HEAP_FLAGS extraHeapFlags = allocDesc.ExtraHeapFlags & ~GetExtraHeapFlagsToIgnore(); in CalcDefaultPoolIndex()