Searched refs:ExtraHeapFlags (Results 1 – 3 of 3) sorted by relevance
372 allocDesc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES | in TestCustomHeapFlags()405 …allocDesc.ExtraHeapFlags = D3D12_HEAP_FLAG_SHARED | D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER; // Extra… in TestCustomHeapFlags()620 allocDesc.ExtraHeapFlags = (D3D12_HEAP_FLAGS)0xCDCDCDCD; // Should be ignored. in TestCustomPools()780 allocDesc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES; in TestAliasingMemory()
780 D3D12_HEAP_FLAGS ExtraHeapFlags; member
2609 return CalcDefaultPoolIndex(allocDesc.HeapType, allocDesc.ExtraHeapFlags); in CalcDefaultPoolIndex()4525 const D3D12_HEAP_FLAGS heapFlags = pAllocDesc->ExtraHeapFlags; in AllocateCommittedResource()4582 D3D12_HEAP_FLAGS heapFlags = pAllocDesc->ExtraHeapFlags; in AllocateHeap()4620 const D3D12_HEAP_FLAGS extraHeapFlags = allocDesc.ExtraHeapFlags & ~GetExtraHeapFlagsToIgnore(); in CalcDefaultPoolIndex()