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Searched refs:TYPE_COMMITTED (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12MemAlloc.h882 TYPE_COMMITTED, enumerator
DD3D12MemAlloc.cpp4780 D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_COMMITTED); in FreeCommittedMemory()
5273 case TYPE_COMMITTED: in Release()
5293 case TYPE_COMMITTED: in GetOffset()
5308 case TYPE_COMMITTED: in GetHeap()
5355 m_PackedData.SetType(TYPE_COMMITTED); in InitCommitted()