/third_party/libinput/doc/user/ |
D | pointer-acceleration.rst | 1 .. _pointer-acceleration: 4 Pointer acceleration 7 libinput uses device-specific pointer acceleration methods, with the default 18 Pointer acceleration profiles 21 The profile decides the general method of pointer acceleration. 24 of the device into account when deciding on acceleration. The flat profile 27 describes the adaptive pointer acceleration. 54 The velocity is then used to calculate the acceleration factor 62 The acceleration factor is the final outcome of the pointer acceleration 73 moves. This is acceleration and allows a user to cross the screen quickly [all …]
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D | normalization-of-relative-motion.rst | 15 affects pointer acceleration in libinput and interpretation of relative 20 of 1000dpi before pointer acceleration is applied. As a result, devices with 25 libinput applies a dpi-dependent acceleration function. At low speeds, a 27 movement speed increases, acceleration is applied - at high speeds a low-dpi
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D | configuration.rst | 57 Pointer acceleration 60 Pointer acceleration is a function to convert input deltas to output deltas, 62 :ref:`pointer-acceleration` for details. 64 Pointer acceleration is normalized into a [-1, 1] range, where -1 is 67 The pointer acceleration profile defines **how** the input deltas are 70 does not apply any acceleration.
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D | architecture.rst | 275 Pointer acceleration filters 278 All pointer acceleration is handled in the ``filter.c`` file and its 285 All actual acceleration is handled within the filter, the device itself has 286 no further knowledge. Thus it is possible to have different acceleration 326 delta. See :ref:`pointer-acceleration` for more details.
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/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/ |
D | accelstructures.txt | 5 [[acceleration-structure]] 9 [[acceleration-structure-def]] 15 The application is responsible for managing acceleration structure objects 16 (see <<resources-acceleration-structures,Acceleration Structures>>), 20 There are two types of acceleration structures, _top level acceleration 21 structures_ and _bottom level acceleration structures_. 23 An acceleration structure is considered to be constructed if an 24 <<acceleration-structure-building,acceleration structure build command>> or 25 <<acceleration-structure-copying,copy command>> has been executed with the 26 given acceleration structure as the destination. [all …]
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D | accelstructures.adoc | 5 [[acceleration-structure]] 9 [[acceleration-structure-def]] 15 The application is responsible for managing acceleration structure objects 16 (see <<resources-acceleration-structures,Acceleration Structures>>), 20 There are two types of acceleration structures, _top level acceleration 21 structures_ and _bottom level acceleration structures_. 23 An acceleration structure is considered to be constructed if an 24 <<acceleration-structure-building,acceleration structure build command>> or 25 <<acceleration-structure-copying,copy command>> has been executed with the 26 given acceleration structure as the destination. [all …]
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_KHR_acceleration_structure.txt | 66 * Structures to describe geometry inputs to acceleration structure builds 82 * added acceleration structure serialization / deserialization 87 * document <<acceleration-structure-inactive-prims,inactive primitives and 90 * added indirect and batched acceleration structure builds 92 * added <<host-acceleration-structure,host acceleration structure>> 97 * added acceleration structure compatibility check function 101 * added format feature for acceleration structure build vertex formats 157 acceleration structure properties, renamed pname:maxTriangleCount to 165 acceleration structure type) 183 flink:vkDestroyAccelerationStructureKHR (different acceleration [all …]
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D | VK_KHR_acceleration_structure.adoc | 66 * Structures to describe geometry inputs to acceleration structure builds 82 * added acceleration structure serialization / deserialization 87 * document <<acceleration-structure-inactive-prims,inactive primitives and 90 * added indirect and batched acceleration structure builds 92 * added <<host-acceleration-structure,host acceleration structure>> 97 * added acceleration structure compatibility check function 101 * added format feature for acceleration structure build vertex formats 157 acceleration structure properties, renamed pname:maxTriangleCount to 165 acceleration structure type) 183 flink:vkDestroyAccelerationStructureKHR (different acceleration [all …]
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D | VK_KHR_ray_tracing_maintenance1.adoc | 47 specify execution of <<acceleration-structure-copying, acceleration 52 * Adds two new acceleration structure query parameters: 54 acceleration structure size on the device timeline 56 to query the number of bottom level acceleration structure pointers for
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D | VK_EXT_opacity_micromap.adoc | 30 when building an acceleration structure. 45 * functions similar to acceleration structure build functions to build the 49 micromap to the geometry of the acceleration structure. 113 (1) Is the build actually similar to an acceleration structure build? 115 * Resolved: The build should be much lighter-weight than an acceleration 148 is a bit different from acceleration structures, though the two are not
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D | VK_KHR_ray_tracing_position_fetch.adoc | 32 positions in the shader from a hit triangle as stored in the acceleration 37 acceleration structure at build time.
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D | VK_NV_displacement_micromap.adoc | 23 detail to triangles in an acceleration structure with an efficient in-memory 35 displacement micromap to the geometry of the acceleration structure,
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/third_party/lz4/lib/ |
D | lz4.c | 921 const int acceleration) in LZ4_compress_generic_validated() argument 965 assert(acceleration >= 1); in LZ4_compress_generic_validated() 997 int searchMatchNb = acceleration << LZ4_skipTrigger; in LZ4_compress_generic_validated() 1018 int searchMatchNb = acceleration << LZ4_skipTrigger; in LZ4_compress_generic_validated() 1319 const int acceleration) in LZ4_compress_generic() argument 1342 tableType, dictDirective, dictIssue, acceleration); in LZ4_compress_generic() 1346 …te(void* state, const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration) in LZ4_compress_fast_extState() argument 1350 if (acceleration < 1) acceleration = LZ4_ACCELERATION_DEFAULT; in LZ4_compress_fast_extState() 1351 if (acceleration > LZ4_ACCELERATION_MAX) acceleration = LZ4_ACCELERATION_MAX; in LZ4_compress_fast_extState() 1354 …neric(ctx, source, dest, inputSize, NULL, 0, notLimited, byU16, noDict, noDictIssue, acceleration); in LZ4_compress_fast_extState() [all …]
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D | lz4.h | 233 …int LZ4_compress_fast (const char* src, char* dst, int srcSize, int dstCapacity, int acceleration); 243 …extState (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration); 394 …4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration); 545 …astReset (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
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/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/commonvalidity/ |
D | write_acceleration_structure_properties_common.txt | 6 // Common to acceleration structure property query 8 All acceleration structures in pname:pAccelerationStructures must: have 11 All acceleration structures in pname:pAccelerationStructures must: have
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D | write_acceleration_structure_properties_common.adoc | 6 // Common to acceleration structure property query 8 All acceleration structures in pname:pAccelerationStructures must: have 11 All acceleration structures in pname:pAccelerationStructures must: have
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D | copy_acceleration_structure_common.txt | 6 // Common to acceleration structure copy commands 12 The source acceleration structure pname:src must: have been constructed
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D | copy_acceleration_structure_common.adoc | 6 // Common to acceleration structure copy commands 12 The source acceleration structure pname:src must: have been constructed
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/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/ |
D | VK_KHR_ray_tracing_position_fetch.adoc | 10 …extension which exposes the ability to fetch vertex positions from an acceleration structure hit w… 25 …for an implementation that cannot expose the positions encoded in the acceleration structure, whic… 48 …ATA_ACCESS_KHR` on an acceleration structure indicates that an application wants to be able to rea… 86 // Adding access to the vertex positions stored in the acceleration structure.
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D | VK_EXT_opacity_micromap.adoc | 10 …map adds a micromap object to associate micro-geometry information with geometry in an acceleration 11 structure as well as a specific application of an opacity micromap to acceleration sub-triangle opa… 16 Geometry in an acceleration structure in the basic ray tracing extensions contains either geometric… 38 acceleration structures. The micromap information is defined on the domain of subdivided triangles …
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/third_party/lz4/examples/ |
D | compress_functions.c | 123 const int acceleration = 1; in bench() local 145 rv = LZ4_compress_fast(src, dst, src_size, max_dst_size, acceleration); in bench() 152 LZ4_compress_fast(src, dst, src_size, max_dst_size, acceleration); in bench() 158 rv = LZ4_compress_fast_extState(&state, src, dst, src_size, max_dst_size, acceleration); in bench() 165 LZ4_compress_fast_extState(&state, src, dst, src_size, max_dst_size, acceleration); in bench()
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/third_party/icu/icu4c/source/data/unit/ |
D | ps_PK.txt | 6 acceleration{ 98 acceleration{
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/third_party/skia/third_party/externals/icu/source/data/unit/ |
D | ps_PK.txt | 6 acceleration{ 98 acceleration{
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D | es_419.txt | 6 acceleration{ 101 acceleration{ 194 acceleration{
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/third_party/vk-gl-cts/framework/platform/win32/ |
D | tcuWGL.hpp | 84 Acceleration acceleration; member in tcu::wgl::PixelFormatInfo 139 , acceleration (ACCELERATION_LAST) in PixelFormatInfo()
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