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/third_party/libinput/doc/user/
Dpointer-acceleration.rst1 .. _pointer-acceleration:
4 Pointer acceleration
7 libinput uses device-specific pointer acceleration methods, with the default
18 Pointer acceleration profiles
21 The profile decides the general method of pointer acceleration.
24 of the device into account when deciding on acceleration. The flat profile
27 describes the adaptive pointer acceleration.
54 The velocity is then used to calculate the acceleration factor
62 The acceleration factor is the final outcome of the pointer acceleration
73 moves. This is acceleration and allows a user to cross the screen quickly
[all …]
Dnormalization-of-relative-motion.rst15 affects pointer acceleration in libinput and interpretation of relative
20 of 1000dpi before pointer acceleration is applied. As a result, devices with
25 libinput applies a dpi-dependent acceleration function. At low speeds, a
27 movement speed increases, acceleration is applied - at high speeds a low-dpi
Dconfiguration.rst57 Pointer acceleration
60 Pointer acceleration is a function to convert input deltas to output deltas,
62 :ref:`pointer-acceleration` for details.
64 Pointer acceleration is normalized into a [-1, 1] range, where -1 is
67 The pointer acceleration profile defines **how** the input deltas are
70 does not apply any acceleration.
Darchitecture.rst275 Pointer acceleration filters
278 All pointer acceleration is handled in the ``filter.c`` file and its
285 All actual acceleration is handled within the filter, the device itself has
286 no further knowledge. Thus it is possible to have different acceleration
326 delta. See :ref:`pointer-acceleration` for more details.
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
Daccelstructures.txt5 [[acceleration-structure]]
9 [[acceleration-structure-def]]
15 The application is responsible for managing acceleration structure objects
16 (see <<resources-acceleration-structures,Acceleration Structures>>),
20 There are two types of acceleration structures, _top level acceleration
21 structures_ and _bottom level acceleration structures_.
23 An acceleration structure is considered to be constructed if an
24 <<acceleration-structure-building,acceleration structure build command>> or
25 <<acceleration-structure-copying,copy command>> has been executed with the
26 given acceleration structure as the destination.
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Daccelstructures.adoc5 [[acceleration-structure]]
9 [[acceleration-structure-def]]
15 The application is responsible for managing acceleration structure objects
16 (see <<resources-acceleration-structures,Acceleration Structures>>),
20 There are two types of acceleration structures, _top level acceleration
21 structures_ and _bottom level acceleration structures_.
23 An acceleration structure is considered to be constructed if an
24 <<acceleration-structure-building,acceleration structure build command>> or
25 <<acceleration-structure-copying,copy command>> has been executed with the
26 given acceleration structure as the destination.
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_KHR_acceleration_structure.txt66 * Structures to describe geometry inputs to acceleration structure builds
82 * added acceleration structure serialization / deserialization
87 * document <<acceleration-structure-inactive-prims,inactive primitives and
90 * added indirect and batched acceleration structure builds
92 * added <<host-acceleration-structure,host acceleration structure>>
97 * added acceleration structure compatibility check function
101 * added format feature for acceleration structure build vertex formats
157 acceleration structure properties, renamed pname:maxTriangleCount to
165 acceleration structure type)
183 flink:vkDestroyAccelerationStructureKHR (different acceleration
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DVK_KHR_acceleration_structure.adoc66 * Structures to describe geometry inputs to acceleration structure builds
82 * added acceleration structure serialization / deserialization
87 * document <<acceleration-structure-inactive-prims,inactive primitives and
90 * added indirect and batched acceleration structure builds
92 * added <<host-acceleration-structure,host acceleration structure>>
97 * added acceleration structure compatibility check function
101 * added format feature for acceleration structure build vertex formats
157 acceleration structure properties, renamed pname:maxTriangleCount to
165 acceleration structure type)
183 flink:vkDestroyAccelerationStructureKHR (different acceleration
[all …]
DVK_KHR_ray_tracing_maintenance1.adoc47 specify execution of <<acceleration-structure-copying, acceleration
52 * Adds two new acceleration structure query parameters:
54 acceleration structure size on the device timeline
56 to query the number of bottom level acceleration structure pointers for
DVK_EXT_opacity_micromap.adoc30 when building an acceleration structure.
45 * functions similar to acceleration structure build functions to build the
49 micromap to the geometry of the acceleration structure.
113 (1) Is the build actually similar to an acceleration structure build?
115 * Resolved: The build should be much lighter-weight than an acceleration
148 is a bit different from acceleration structures, though the two are not
DVK_KHR_ray_tracing_position_fetch.adoc32 positions in the shader from a hit triangle as stored in the acceleration
37 acceleration structure at build time.
DVK_NV_displacement_micromap.adoc23 detail to triangles in an acceleration structure with an efficient in-memory
35 displacement micromap to the geometry of the acceleration structure,
/third_party/lz4/lib/
Dlz4.c921 const int acceleration) in LZ4_compress_generic_validated() argument
965 assert(acceleration >= 1); in LZ4_compress_generic_validated()
997 int searchMatchNb = acceleration << LZ4_skipTrigger; in LZ4_compress_generic_validated()
1018 int searchMatchNb = acceleration << LZ4_skipTrigger; in LZ4_compress_generic_validated()
1319 const int acceleration) in LZ4_compress_generic() argument
1342 tableType, dictDirective, dictIssue, acceleration); in LZ4_compress_generic()
1346 …te(void* state, const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration) in LZ4_compress_fast_extState() argument
1350 if (acceleration < 1) acceleration = LZ4_ACCELERATION_DEFAULT; in LZ4_compress_fast_extState()
1351 if (acceleration > LZ4_ACCELERATION_MAX) acceleration = LZ4_ACCELERATION_MAX; in LZ4_compress_fast_extState()
1354 …neric(ctx, source, dest, inputSize, NULL, 0, notLimited, byU16, noDict, noDictIssue, acceleration); in LZ4_compress_fast_extState()
[all …]
Dlz4.h233 …int LZ4_compress_fast (const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
243 …extState (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
394 …4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
545 …astReset (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/commonvalidity/
Dwrite_acceleration_structure_properties_common.txt6 // Common to acceleration structure property query
8 All acceleration structures in pname:pAccelerationStructures must: have
11 All acceleration structures in pname:pAccelerationStructures must: have
Dwrite_acceleration_structure_properties_common.adoc6 // Common to acceleration structure property query
8 All acceleration structures in pname:pAccelerationStructures must: have
11 All acceleration structures in pname:pAccelerationStructures must: have
Dcopy_acceleration_structure_common.txt6 // Common to acceleration structure copy commands
12 The source acceleration structure pname:src must: have been constructed
Dcopy_acceleration_structure_common.adoc6 // Common to acceleration structure copy commands
12 The source acceleration structure pname:src must: have been constructed
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_KHR_ray_tracing_position_fetch.adoc10 …extension which exposes the ability to fetch vertex positions from an acceleration structure hit w…
25 …for an implementation that cannot expose the positions encoded in the acceleration structure, whic…
48 …ATA_ACCESS_KHR` on an acceleration structure indicates that an application wants to be able to rea…
86 // Adding access to the vertex positions stored in the acceleration structure.
DVK_EXT_opacity_micromap.adoc10 …map adds a micromap object to associate micro-geometry information with geometry in an acceleration
11 structure as well as a specific application of an opacity micromap to acceleration sub-triangle opa…
16 Geometry in an acceleration structure in the basic ray tracing extensions contains either geometric…
38 acceleration structures. The micromap information is defined on the domain of subdivided triangles …
/third_party/lz4/examples/
Dcompress_functions.c123 const int acceleration = 1; in bench() local
145 rv = LZ4_compress_fast(src, dst, src_size, max_dst_size, acceleration); in bench()
152 LZ4_compress_fast(src, dst, src_size, max_dst_size, acceleration); in bench()
158 rv = LZ4_compress_fast_extState(&state, src, dst, src_size, max_dst_size, acceleration); in bench()
165 LZ4_compress_fast_extState(&state, src, dst, src_size, max_dst_size, acceleration); in bench()
/third_party/icu/icu4c/source/data/unit/
Dps_PK.txt6 acceleration{
98 acceleration{
/third_party/skia/third_party/externals/icu/source/data/unit/
Dps_PK.txt6 acceleration{
98 acceleration{
Des_419.txt6 acceleration{
101 acceleration{
194 acceleration{
/third_party/vk-gl-cts/framework/platform/win32/
DtcuWGL.hpp84 Acceleration acceleration; member in tcu::wgl::PixelFormatInfo
139 , acceleration (ACCELERATION_LAST) in PixelFormatInfo()

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