Searched refs:bindingDescs (Results 1 – 2 of 2) sorted by relevance
85 SkSTArray<2, VkVertexInputBindingDescription, true>* bindingDescs, in setup_vertex_input_state() argument92 int nextBinding = bindingDescs->count(); in setup_vertex_input_state()126 bindingDescs->push_back() = { in setup_vertex_input_state()133 bindingDescs->push_back() = { in setup_vertex_input_state()144 vertexInputInfo->vertexBindingDescriptionCount = bindingDescs->count(); in setup_vertex_input_state()145 vertexInputInfo->pVertexBindingDescriptions = bindingDescs->begin(); in setup_vertex_input_state()490 SkSTArray<2, VkVertexInputBindingDescription, true> bindingDescs; in Make() local495 setup_vertex_input_state(vertexAttribs, instanceAttribs, &vertexInputInfo, &bindingDescs, in Make()
1788 gl::AttribArray<VkVertexInputBindingDescription> bindingDescs; in initializePipeline() local1797 sizeof(blendState) + sizeof(bindingDescs) + sizeof(attributeDescs); in initializePipeline()1808 VkVertexInputBindingDescription &bindingDesc = bindingDescs[vertexAttribCount]; in initializePipeline()1886 vertexInputState.pVertexBindingDescriptions = bindingDescs.data(); in initializePipeline()