/third_party/skia/third_party/externals/imgui/examples/example_glut_opengl2/ |
D | main.cpp | 33 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); variable 53 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in my_display_code() 87 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in glut_display_func()
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/third_party/skia/third_party/externals/imgui/examples/example_allegro5/ |
D | main.cpp | 64 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 109 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 132 …_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/ |
D | main.cpp | 76 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 109 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 135 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/ |
D | main.cpp | 97 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 130 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 156 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/ |
D | main.cpp | 74 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 116 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 140 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/ |
D | main.cpp | 110 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main_loop() local 145 …ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main_loop() 170 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in main_loop()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/ |
D | main.cpp | 96 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 138 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 162 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_wgpu/ |
D | main.cpp | 27 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); variable 181 …ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main_loop() 208 …achments.clearColor = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.… in main_loop()
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/third_party/skia/third_party/externals/imgui/examples/example_marmalade/ |
D | main.cpp | 51 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 87 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 110 …IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_directx11/ |
D | main.cpp | 86 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 135 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 158 …color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/ |
D | main.cpp | 76 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 119 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 145 …(int)(clear_color.x*clear_color.w*255.0f), (int)(clear_color.y*clear_color.w*255.0f), (int)(clear_… in main()
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/third_party/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 78 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_fs() 144 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs() 464 memset(¶ms.wm_inputs.clear_color, 0xff, 4*sizeof(float)); in blorp_fast_clear() 486 params.dst.clear_color = in blorp_fast_clear() 487 isl_color_value_swizzle_inv(params.dst.clear_color, swizzle); in blorp_fast_clear() 516 union isl_color_value clear_color, in blorp_clear() argument 533 clear_color = isl_color_value_swizzle_inv(clear_color, swizzle); in blorp_clear() 538 clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32); in blorp_clear() 541 clear_color.f32[0] = util_format_linear_to_srgb_float(clear_color.f32[0]); in blorp_clear() 548 clear_color = isl_color_value_swizzle_inv(clear_color, ARGB); in blorp_clear() [all …]
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx11/ |
D | main.cpp | 78 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 121 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 144 …color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx10/ |
D | main.cpp | 78 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 121 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 144 …color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.… in main()
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/third_party/mesa3d/src/gallium/tests/graw/ |
D | fs-frontface.c | 153 union pipe_color_union clear_color; in draw() local 155 clear_color.f[0] = 0.25; in draw() 156 clear_color.f[1] = 0.25; in draw() 157 clear_color.f[2] = 0.25; in draw() 158 clear_color.f[3] = 1.00; in draw() 163 &clear_color, 1.0, 0); in draw()
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D | fs-write-z.c | 158 union pipe_color_union clear_color; in draw() local 160 clear_color.f[0] = 0.25; in draw() 161 clear_color.f[1] = 0.25; in draw() 162 clear_color.f[2] = 0.25; in draw() 163 clear_color.f[3] = 1.00; in draw() 168 &clear_color, 1.0, 0); in draw()
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D | fs-fragcoord.c | 179 union pipe_color_union clear_color; in draw() local 181 clear_color.f[0] = 0.25; in draw() 182 clear_color.f[1] = 0.25; in draw() 183 clear_color.f[2] = 0.25; in draw() 184 clear_color.f[3] = 1.0; in draw() 189 &clear_color, 1.0, 0); in draw()
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D | tex-swizzle.c | 103 union pipe_color_union clear_color; in draw() local 105 clear_color.f[0] = 0.5; in draw() 106 clear_color.f[1] = 0.5; in draw() 107 clear_color.f[2] = 0.5; in draw() 108 clear_color.f[3] = 1.0; in draw() 110 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); in draw()
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D | occlusion-query.c | 159 union pipe_color_union clear_color; in draw() local 164 clear_color.f[0] = 0.25; in draw() 165 clear_color.f[1] = 0.25; in draw() 166 clear_color.f[2] = 0.25; in draw() 167 clear_color.f[3] = 1.00; in draw() 172 &clear_color, 1.0, 0); in draw()
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D | tex-srgb.c | 123 union pipe_color_union clear_color; in draw() local 125 clear_color.f[0] = 0.5; in draw() 126 clear_color.f[1] = 0.5; in draw() 127 clear_color.f[2] = 0.5; in draw() 128 clear_color.f[3] = 1.0; in draw() 130 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); in draw()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/ |
D | main.cpp | 80 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 122 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 145 …awColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.… in main()
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/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/ |
D | main.cpp | 134 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in tick() local 167 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in tick() 191 …glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_c… in tick()
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/third_party/mesa3d/src/gallium/drivers/i915/ |
D | i915_clear.c | 48 uint32_t clear_params, clear_color, clear_depth, clear_stencil, in i915_clear_emit() local 67 clear_color = u_color.ui[0]; in i915_clear_emit() 70 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); in i915_clear_emit() 81 clear_color = clear_color8888 = 0; in i915_clear_emit() 139 OUT_BATCH(clear_color); in i915_clear_emit() 158 OUT_BATCH(clear_color); in i915_clear_emit() 190 OUT_BATCH(clear_color); in i915_clear_emit()
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/third_party/mesa3d/src/intel/isl/ |
D | isl_surface_state.c | 758 s.RedClearColor = info->clear_color.u32[0]; in isl_genX() 759 s.GreenClearColor = info->clear_color.u32[1]; in isl_genX() 760 s.BlueClearColor = info->clear_color.u32[2]; in isl_genX() 761 s.AlphaClearColor = info->clear_color.u32[3]; in isl_genX() 769 assert(info->clear_color.u32[i] == 0 || in isl_genX() 770 info->clear_color.u32[i] == 1); in isl_genX() 772 s.RedClearColor = info->clear_color.u32[0] != 0; in isl_genX() 773 s.GreenClearColor = info->clear_color.u32[1] != 0; in isl_genX() 774 s.BlueClearColor = info->clear_color.u32[2] != 0; in isl_genX() 775 s.AlphaClearColor = info->clear_color.u32[3] != 0; in isl_genX() [all …]
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/ |
D | main.cpp | 116 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 159 … ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 198 …color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.… in main()
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