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Searched refs:cwValid (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrQuadUtils.cpp439 M4f cwValid = next_cw(v.fW) >= SkPathPriv::kW0PlaneDistance; in ClipToW0() local
450 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fX), in ClipToW0()
453 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fY), in ClipToW0()
458 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fU), in ClipToW0()
461 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fV), in ClipToW0()
464 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fR), in ClipToW0()
489 if_then_else(cwValid, next_cw(mid.fX), v.fX)); in ClipToW0()
491 if_then_else(cwValid, next_cw(mid.fY), v.fY)); in ClipToW0()
493 if_then_else(cwValid, next_cw(mid.fW), v.fW)); in ClipToW0()
496 if_then_else(cwValid, next_cw(mid.fU), v.fU)); in ClipToW0()
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