Home
last modified time | relevance | path

Searched refs:fSharpenTextures (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/sksl/
DSkSLProgramSettings.h32 bool fSharpenTextures = false; member
DSkSLMain.cpp217 settings->fSharpenTextures = true; in detect_shader_settings()
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp260 settings.fSharpenTextures = in finalize()
566 settings.fSharpenTextures = dContext->priv().options().fSharpenMipmappedTextures; in PrecompileProgram()
/third_party/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp192 settings.fSharpenTextures = in finalize()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm552 settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures;
748 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp567 settings.fSharpenTextures = in finalize()
/third_party/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp685 if (fProgram.fConfig->fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
DSkSLSPIRVCodeGenerator.cpp1075 if (fProgram.fConfig->fSettings.fSharpenTextures) { in writeSpecialIntrinsic()