Home
last modified time | relevance | path

Searched refs:fs_variant (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_pipe.c49 !sp->fs_variant->info.uses_kill && in sp_build_quad_pipeline()
50 !sp->fs_variant->info.writes_z && in sp_build_quad_pipeline()
51 !sp->fs_variant->info.writes_stencil) || in sp_build_quad_pipeline()
52 sp->fs_variant->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]; in sp_build_quad_pipeline()
Dsp_state_derived.c67 const struct tgsi_shader_info *fsInfo = &softpipe->fs_variant->info; in softpipe_compute_vertex_info()
308 softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]); in update_tgsi_samplers()
341 softpipe->fs_variant = softpipe_find_fs_variant(softpipe, in update_fragment_shader()
345 softpipe->fs_variant->prepare(softpipe->fs_variant, in update_fragment_shader()
353 softpipe->fs_variant = NULL; in update_fragment_shader()
365 if (softpipe->fs_variant) { in update_fragment_shader()
367 softpipe->fs_variant->draw_shader); in update_fragment_shader()
Dsp_quad_fs.c75 return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad, softpipe->early_depth ); in shade_quad()
Dsp_context.h62 struct sp_fragment_shader_variant *fs_variant; member
Dsp_state_shader.c191 softpipe->fs_variant = NULL; in softpipe_bind_fs_state()
216 assert(var != softpipe->fs_variant); in softpipe_delete_fs_state()
Dsp_setup.c508 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in setup_fragcoord_coeff()
544 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in setup_tri_coefficients()
885 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in setup_line_coefficients()
1146 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in sp_setup_point()
Dsp_quad_depth_test.c851 const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info; in depth_test_quads_fallback()
989 const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info; in choose_depth_test()
Dsp_quad_blend.c929 softpipe->fs_variant->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]; in blend_fallback()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi.c242 struct svga_fs_variant *fs_variant = svga_fs_variant(variant); in svga_tgsi_vgpu9_translate() local
244 fs_variant->pstipple_sampler_unit = emit.pstipple_sampler_unit; in svga_tgsi_vgpu9_translate()
250 fs_variant->constant_color_output = in svga_tgsi_vgpu9_translate()
Dsvga_tgsi_vgpu10.c13100 struct svga_fs_variant *fs_variant = svga_fs_variant(variant); in svga_tgsi_vgpu10_translate() local
13102 fs_variant->pstipple_sampler_unit = emit->fs.pstipple_sampler_unit; in svga_tgsi_vgpu10_translate()
13103 fs_variant->pstipple_sampler_state_index = in svga_tgsi_vgpu10_translate()
13110 fs_variant->constant_color_output = in svga_tgsi_vgpu10_translate()
13116 fs_variant->uses_flat_interp = emit->uses_flat_interp; in svga_tgsi_vgpu10_translate()
13118 fs_variant->fs_shadow_compare_units = emit->shadow_compare_units; in svga_tgsi_vgpu10_translate()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c1285 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() local
1289 sizeof(fs_variant->prog_data.fs->input_slots)); in pipeline_populate_v3d_gs_key()
1292 fs_variant->prog_data.fs->num_inputs, in pipeline_populate_v3d_gs_key()
1293 fs_variant->prog_data.fs->input_slots, in pipeline_populate_v3d_gs_key()
1368 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_vs_key() local
1372 sizeof(fs_variant->prog_data.fs->input_slots)); in pipeline_populate_v3d_vs_key()
1375 fs_variant->prog_data.fs->num_inputs, in pipeline_populate_v3d_vs_key()
1376 fs_variant->prog_data.fs->input_slots, in pipeline_populate_v3d_vs_key()
2833 struct v3dv_shader_variant *fs_variant = in pipeline_set_ez_state() local
2835 if (fs_variant && fs_variant->prog_data.fs->writes_z && in pipeline_set_ez_state()
[all …]
Dv3dvx_cmd_buffer.c1895 struct v3dv_shader_variant *fs_variant = in v3dX() local
1897 struct v3d_fs_prog_data *prog_data_fs = fs_variant->prog_data.fs; in v3dX()
1990 v3dv_cl_address(assembly_bo, fs_variant->assembly_offset); in v3dX()
Dv3dv_cmd_buffer.c2103 struct v3dv_shader_variant *fs_variant = in update_gfx_uniform_state() local
2107 v3dv_write_uniforms(cmd_buffer, pipeline, fs_variant); in update_gfx_uniform_state()
/third_party/mesa3d/docs/relnotes/
D8.0.5.rst72 \`var != softpipe->fs_variant' failed.