Searched refs:gs_stage (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/intel/vulkan/ |
D | anv_pipeline.c | 965 struct anv_pipeline_stage *gs_stage, in anv_pipeline_link_gs() argument 969 brw_nir_link_shaders(compiler, gs_stage->nir, next_stage->nir); in anv_pipeline_link_gs() 976 struct anv_pipeline_stage *gs_stage, in anv_pipeline_compile_gs() argument 980 &gs_stage->prog_data.gs.base.vue_map, in anv_pipeline_compile_gs() 981 gs_stage->nir->info.outputs_written, in anv_pipeline_compile_gs() 982 gs_stage->nir->info.separate_shader, 1); in anv_pipeline_compile_gs() 984 gs_stage->num_stats = 1; in anv_pipeline_compile_gs() 987 .nir = gs_stage->nir, in anv_pipeline_compile_gs() 988 .key = &gs_stage->key.gs, in anv_pipeline_compile_gs() 989 .prog_data = &gs_stage->prog_data.gs, in anv_pipeline_compile_gs() [all …]
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.cpp | 1348 const gl_shader_stage gs_stage = shader->selector->stage; in gfx10_shader_ngg() local 1368 pm4->atom.emit = gs_stage == MESA_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_tess_gs in gfx10_shader_ngg() 1371 pm4->atom.emit = gs_stage == MESA_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_notess_gs in gfx10_shader_ngg() 1405 else if ((gs_stage == MESA_SHADER_GEOMETRY && gs_info->uses_primid) || in gfx10_shader_ngg() 1406 (gs_stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id)) in gfx10_shader_ngg() 1469 if (gs_stage == MESA_SHADER_GEOMETRY) { in gfx10_shader_ngg() 1540 (es_stage == MESA_SHADER_VERTEX || gs_stage == MESA_SHADER_VERTEX) && /* = no tess */ in gfx10_shader_ngg()
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D | gfx10_shader_ngg.c | 2357 const gl_shader_stage gs_stage = gs_sel->stage; in gfx10_ngg_calculate_subgroup_info() local 2363 const unsigned min_verts_per_prim = gs_stage == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1; in gfx10_ngg_calculate_subgroup_info() 2381 if (gs_stage == MESA_SHADER_GEOMETRY) { in gfx10_ngg_calculate_subgroup_info() 2487 : gs_stage == MESA_SHADER_GEOMETRY in gfx10_ngg_calculate_subgroup_info() 2493 if (gs_stage == MESA_SHADER_GEOMETRY) { in gfx10_ngg_calculate_subgroup_info()
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