Searched refs:hit_is_opaque (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_rt_common.h | 59 nir_ssa_def *hit_is_opaque(nir_builder *b, nir_ssa_def *sbt_offset_and_flags, nir_ssa_def *flags,
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D | radv_nir_lower_ray_queries.c | 546 hit_is_opaque(b, rq_load_var(b, index, vars->candidate.sbt_offset_and_flags), in insert_traversal_triangle_case() 593 hit_is_opaque(b, rq_load_var(b, index, vars->candidate.sbt_offset_and_flags), in insert_traversal_aabb_case()
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D | radv_rt_common.c | 403 hit_is_opaque(nir_builder *b, nir_ssa_def *sbt_offset_and_flags, nir_ssa_def *flags, in hit_is_opaque() function
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D | radv_pipeline_rt.c | 1159 nir_ssa_def *is_opaque = hit_is_opaque(b, nir_load_var(b, trav_vars->sbt_offset_and_flags), in insert_traversal_triangle_case() 1250 nir_ssa_def *is_opaque = hit_is_opaque(b, nir_load_var(b, trav_vars->sbt_offset_and_flags), in insert_traversal_aabb_case()
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