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Searched refs:keepUncalled (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DlinkValidate.cpp1206 void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled) in finalCheck() argument
1220 checkCallGraphBodies(infoSink, keepUncalled); in finalCheck()
1470 void TIntermediate::checkCallGraphBodies(TInfoSink& infoSink, bool keepUncalled) in checkCallGraphBodies() argument
1535 if (! keepUncalled) { in checkCallGraphBodies()
Dlocalintermediate.h1027 void finalCheck(TInfoSink&, bool keepUncalled);
1113 void checkCallGraphBodies(TInfoSink&, bool keepUncalled);