Searched refs:m_fragment_shader_id_for_single_invocation_pass (Results 1 – 2 of 2) sorted by relevance
2563 , m_fragment_shader_id_for_single_invocation_pass(0) in GeometryShaderMaxInvocationsTest()2626 m_fragment_shader_id_for_single_invocation_pass = gl.createShader(GL_FRAGMENT_SHADER); in initTest()2645 m_fragment_shader_id_for_single_invocation_pass, 1, &m_fragment_shader_code, in initTest()2797 if (m_fragment_shader_id_for_single_invocation_pass != 0) in deinit()2799 gl.deleteShader(m_fragment_shader_id_for_single_invocation_pass); in deinit()2801 m_fragment_shader_id_for_single_invocation_pass = 0; in deinit()
928 glw::GLuint m_fragment_shader_id_for_single_invocation_pass; member in glcts::GeometryShaderMaxInvocationsTest