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Searched refs:maxShaderTextureImageUnits (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp94 mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex]; in Compiler()
96 mResources.MaxTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Fragment]; in Compiler()
202 mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute]; in Compiler()
239 mResources.MaxGeometryTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Geometry]; in Compiler()
253 caps.maxShaderTextureImageUnits[ShaderType::TessControl]; in Compiler()
269 caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; in Compiler()
DCaps.cpp992 caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 8; in GenerateMinimumCaps()
1042 caps.maxShaderTextureImageUnits[ShaderType::Vertex] = 16; in GenerateMinimumCaps()
1049 caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 16; in GenerateMinimumCaps()
1105 caps.maxShaderTextureImageUnits[ShaderType::Compute] = 16; in GenerateMinimumCaps()
1150 caps.maxShaderTextureImageUnits[ShaderType::Geometry] = 16; in GenerateMinimumCaps()
1170 caps.maxShaderTextureImageUnits[ShaderType::TessControl] = 16; in GenerateMinimumCaps()
1183 caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation] = 16; in GenerateMinimumCaps()
DCaps.h253 ShaderMap<GLint> maxShaderTextureImageUnits = {}; member
DProgramLinkedResources.cpp1114 static_cast<GLuint>(caps.maxShaderTextureImageUnits[shaderType])) in flattenUniformsAndCheckCapsForShader()
1117 caps.maxShaderTextureImageUnits[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
DContext.cpp1615 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Vertex]; in getIntegervImpl()
1618 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Fragment]; in getIntegervImpl()
1850 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Compute]; in getIntegervImpl()
1941 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Geometry]; in getIntegervImpl()
1969 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::TessControl]; in getIntegervImpl()
1972 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; in getIntegervImpl()
3781 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderTextureImageUnits[shaderType], in initCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp624 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = MAX_TEXTURE_IMAGE_UNITS_VTF_SM3; in GenerateCaps()
628 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = 0; in GenerateCaps()
642 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment] = 16; in GenerateCaps()
657 caps->maxCombinedTextureImageUnits = caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] + in GenerateCaps()
658 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment]; in GenerateCaps()
DRenderer9.cpp395 mCurVertexSamplerStates.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]); in initializeDevice()
397 rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()
399 mCurVertexTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]); in initializeDevice()
400 mCurPixelTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()
3257 ? caps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] in applyTextures()
3258 : caps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]; in applyTextures()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp308 mShaderSamplerMetadata[shaderType].resize(caps.maxShaderTextureImageUnits[shaderType]); in init()
1936 const GLuint maxShaderTextureImageUnits = in ensureInitialized() local
1937 static_cast<GLuint>(caps.maxShaderTextureImageUnits[shaderType]); in ensureInitialized()
1939 mCurShaderSRVs[shaderType].initialize(maxShaderTextureImageUnits); in ensureInitialized()
1940 mForceSetShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits, true); in ensureInitialized()
1941 mCurShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits); in ensureInitialized()
1947 mNullSRVs.resize(caps.maxShaderTextureImageUnits[gl::ShaderType::Fragment], nullptr); in ensureInitialized()
2662 ASSERT(index < mRenderer->getNativeCaps().maxShaderTextureImageUnits[type]); in setSamplerState()
2737 index < mRenderer->getNativeCaps().maxShaderTextureImageUnits[gl::ShaderType::Fragment]) || in setTextureForSampler()
2739 index < mRenderer->getNativeCaps().maxShaderTextureImageUnits[gl::ShaderType::Vertex]) || in setTextureForSampler()
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Drenderer11_utils.cpp1469 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = in GenerateCaps()
1487 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment] = in GenerateCaps()
1501 caps->maxShaderTextureImageUnits[gl::ShaderType::Compute] = in GenerateCaps()
1541 caps->maxCombinedTextureImageUnits = caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] + in GenerateCaps()
1542 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment]; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp881 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = in GenerateCaps()
925 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment] = in GenerateCaps()
1201 caps->maxShaderTextureImageUnits[gl::ShaderType::Compute] = in GenerateCaps()
1645 caps->maxShaderTextureImageUnits[gl::ShaderType::Geometry] = in GenerateCaps()
1661 caps->maxShaderTextureImageUnits); in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm777 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] = mtl::kMaxShaderSamplers;
778 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex] = mtl::kMaxShaderSamplers;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp753 ASSERT(samplerIndex < static_cast<unsigned int>(caps.maxShaderTextureImageUnits[type])); in getSamplerMapping()
2046 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]); in link()
2076 data.getCaps().maxShaderTextureImageUnits[shaderType]); in link()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp691 mNativeCaps.maxShaderTextureImageUnits[shaderType] = LimitToInt(maxPerStageTextures); in ensureCapsInitialized()