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Searched refs:tex2 (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_instr_set.c650 nir_tex_instr *tex2 = nir_instr_as_tex(instr2); in nir_instrs_equal() local
652 if (tex1->op != tex2->op) in nir_instrs_equal()
655 if (tex1->num_srcs != tex2->num_srcs) in nir_instrs_equal()
658 if (tex1->src[i].src_type != tex2->src[i].src_type || in nir_instrs_equal()
659 !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) { in nir_instrs_equal()
664 if (tex1->coord_components != tex2->coord_components || in nir_instrs_equal()
665 tex1->sampler_dim != tex2->sampler_dim || in nir_instrs_equal()
666 tex1->is_array != tex2->is_array || in nir_instrs_equal()
667 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal()
668 tex1->is_new_style_shadow != tex2->is_new_style_shadow || in nir_instrs_equal()
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/third_party/glslang/Test/baseResults/
Dhlsl.flattenOpaqueInit.vert.out56 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
61 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
140 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
145 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
190 Name 62 "tex2"
263 62(tex2): 10(ptr) Variable Function
276 Store 62(tex2) 63
277 65: 9(FxaaTex) Load 62(tex2)
/third_party/glslang/Test/
Dhlsl.flattenOpaqueInit.vert21 FxaaTex tex2 = fillOpaque();
22 res += lookUp(tex2);
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dfd2_texture.h51 uint32_t tex0, tex1, tex2, tex3, tex4, tex5; member
Dfd2_texture.c188 so->tex2 = A2XX_SQ_TEX_2_HEIGHT(prsc->height0 - 1) | in fd2_sampler_view_create()
Dfd2_emit.c143 OUT_RING(ring, view->tex2); in emit_texture()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DFramebufferMultiviewTest.cpp281 GLTexture tex2; in TEST_P() local
282 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P()
311 GLTexture tex2; in TEST_P() local
312 glBindTexture(GL_TEXTURE_3D, tex2); in TEST_P()
DGeometryShaderTest.cpp762 GLuint tex2; in TEST_P() local
763 glGenTextures(1, &tex2); in TEST_P()
764 glDeleteTextures(1, &tex2); in TEST_P()
765 ASSERT_FALSE(glIsTexture(tex2)); in TEST_P()
766 glFramebufferTextureEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2, 0); in TEST_P()
DWebGLCompatibilityTest.cpp4215 GLTexture tex2; in TEST_P() local
4219 FillTexture2D(tex2.get(), width, height, 0x40, 0, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, in TEST_P()
4251 glBindTexture(GL_TEXTURE_2D, tex2.get()); in TEST_P()
4253 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex2.get(), 0); in TEST_P()
DStateChangeTest.cpp2404 GLTexture tex2; in TEST_P() local
2405 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P()
2422 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P()
6022 GLTexture tex2; in TEST_P() local
6023 glBindTexture(GL_TEXTURE_CUBE_MAP, tex2); in TEST_P()
6024 tex2.reset(); in TEST_P()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_test_image_copy_region.c92 struct pipe_resource *tex2) in set_random_pixels_for_2_textures() argument
111 … map2 = pipe_texture_map_3d(ctx, tex2, level_or_sample, PIPE_MAP_WRITE, 0, 0, 0, width, height, in set_random_pixels_for_2_textures()
171 struct pipe_resource *tex2) in compare_gpu_textures() argument
185 map2 = pipe_texture_map_3d(ctx, tex2, level, PIPE_MAP_READ, 0, 0, 0, width, height, in compare_gpu_textures()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderBundleValidationTests.cpp938 wgpu::Texture tex2 = device.CreateTexture(&textureDesc); in TEST_F() local
945 tex2.CreateView(), in TEST_F()
1008 wgpu::Texture tex2 = device.CreateTexture(&textureDesc); in TEST_F() local
1023 utils::ComboRenderPassDescriptor renderPass({tex0.CreateView()}, tex2.CreateView()); in TEST_F()
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
Dunittests.cpp942 GLuint tex2 = 2; in TEST_F() local
943 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_F()
947 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2, 0); in TEST_F()
/third_party/skia/tests/
DSurfaceTest.cpp290 GrBackendTexture tex2 = surface->getBackendTexture(access); in test_backend_texture_access_copy_on_write() local
294 REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(tex1, tex2) == (snap1 == snap2)); in test_backend_texture_access_copy_on_write()