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Searched refs:typeCollision (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DlinkValidate.cpp1617 …TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& type, bool& typeCollision) in addUsedLocation() argument
1619 typeCollision = false; in addUsedLocation()
1695 collision = checkLocationRange(set, range, type, typeCollision); in addUsedLocation()
1705 collision = checkLocationRange(set, range2, type, typeCollision); in addUsedLocation()
1732 collision = checkLocationRange(set, range, type, typeCollision); in addUsedLocation()
1745 …mediate::checkLocationRange(int set, const TIoRange& range, const TType& type, bool& typeCollision) in checkLocationRange() argument
1753 typeCollision = true; in checkLocationRange()
1765 typeCollision = true; in checkLocationRange()
Dlocalintermediate.h1039 int addUsedLocation(const TQualifier&, const TType&, bool& typeCollision);
1040 int checkLocationRange(int set, const TIoRange& range, const TType&, bool& typeCollision);
DParseHelper.cpp6500 bool typeCollision; in layoutTypeCheck() local
6501 int repeated = intermediate.addUsedLocation(qualifier, type, typeCollision); in layoutTypeCheck()
6502 if (repeated >= 0 && ! typeCollision) in layoutTypeCheck()
6506 …if (typeCollision && language == EShLangFragment && (qualifier.isPipeOutput() || qualifier.storage… in layoutTypeCheck()