Searched refs:uiFMEGoodFrameCount (Results 1 – 4 of 4) sorted by relevance
669 pFeatureSearchPreparation->uiFMEGoodFrameCount = FMESWITCH_DEFAULT_GOODFRAME_NUM; in RequestFeatureSearchPreparation()1043 … UpdateFMEGoodFrameCount (const uint32_t iAvMBNormalizedRDcostDown, uint8_t& uiFMEGoodFrameCount) { in UpdateFMEGoodFrameCount() argument1047 if (uiFMEGoodFrameCount < FMESWITCH_GOODFRAMECOUNT_MAX) in UpdateFMEGoodFrameCount()1048 ++ uiFMEGoodFrameCount; in UpdateFMEGoodFrameCount()1050 if (uiFMEGoodFrameCount > 0) in UpdateFMEGoodFrameCount()1051 -- uiFMEGoodFrameCount; in UpdateFMEGoodFrameCount()1057 …dFrameCount (iAvMBNormalizedRDcostDown, pCurLayer->pFeatureSearchPreparation->uiFMEGoodFrameCount); in UpdateFMESwitch()
2730 …rchPreparation->bFMESwitchFlag = CalcFMESwitchFlag (pFeatureSearchPreparation->uiFMEGoodFrameCount, in PreprocessSliceCoding()2763 pCurLayer->pFeatureSearchPreparation->uiFMEGoodFrameCount = FMESWITCH_DEFAULT_GOODFRAME_NUM; in PreprocessSliceCoding()
67 uint8_t uiFMEGoodFrameCount; member
360 inline bool CalcFMESwitchFlag (const uint8_t uiFMEGoodFrameCount, const int32_t iHighFreMbPrecentag… in CalcFMESwitchFlag() argument362 return (bScrollingDetected || (uiFMEGoodFrameCount > 0 && iAvgMbSAD > FMESWITCH_MBSAD_THRESHOLD)); in CalcFMESwitchFlag()